What's up with the Armor.ini in Zero hour?
I have a small problem with getting the game care about whatever i state in the Armor.ini file. Everything above 3% and the unit takes full damage, 1-3% and the unit takes slightly less damage and at 0% the unit takes damage on first hit and then none beyond that. What's up with that? Earlier C&C games including the unexpanded C&C Generals always took 0% as no damage possible and units wouldn't even target such an armor, which surprisingly they are gladly to do now, and also 25% meant that the unit would take 25% of the damage and so on and so forth.
Is this a known problem with Zero Hour, i.e. like a bug or something, or have they made changes in Zero Hour that i have failed to respect? I have made two mods for Generals already and never had this problem before Zero Hour.
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