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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » changing the speed of the particle uplink cannon

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-14-2003, 01:46 AM   #1 (permalink)
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Default changing the speed of the particle uplink cannon

just curious if this is possible...
-no beam mentioned under locomotion ini

also, is it possible to change the duration the beam stays in effect...

if any1 has figured this out please let me know, otherwise i'll keep lookin...
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Old 03-14-2003, 04:37 PM   #2 (permalink)
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In FactionBuilding.ini find the particle cannons entry and scroll down. You'll find this eventually:

TotalFiringTime = 10000 ;The total ground contact time of the beam
DamagePerSecond = 400
ManualDrivingSpeed = 20
ManualFastDrivingSpeed = 40
DoubleClickToFastDriveDelay = 500
;The swath of death is the path the laser tracers centered on the targeted position.
;If the amplitude is zero, the line will go straight, with a higher value, it'll do
;a sine wave iteration, but always goes through the target point.
SwathOfDeathDistance = 200.0
SwathOfDeathAmplitude = 50.0

NOTE the swath of death seems to be the logic used during the mp test when the laser went in an s-shape.

Hope this helps. there' a ton of other stuff too. all of the beams logic is controled in the particle cannons entry.
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Old 03-14-2003, 05:03 PM   #3 (permalink)
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Thanks! didnt think to check their. :drunk:
thanks again. ...making usa a superweapon only faction :lol:
boosted a ton of shit, this was last thing i didnt find.
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