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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-02-2005, 01:50 PM   #1 (permalink)
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Default How to edit or create .W3D? Help!!!

What utility must I use to create or change .W3d for Zero hour? How dose the .W3D body now what .tga or .dds textures neds (the skin of the object)? How do you connect the skin (.tga or .dds) with the .W3d body? A link for the utility if possible or a tutorial.
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Old 01-02-2005, 02:18 PM   #2 (permalink)
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you need RenX and Gmax
Gmax is a 3D editor and RenX is an addon for gmax to give it the ability to export and edit .w3d files

RenX
Gmax

oh and you'll need a .w3d importer
W3D Importer
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Old 01-03-2005, 04:38 AM   #3 (permalink)
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if you wonder how to edit .dds image format just the .dds plug-in also found at pestilence64.net (register first!)
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Old 01-03-2005, 07:48 AM   #4 (permalink)
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Ok, thanx I downloaded this and begin to use them, got me some good tutorials some off them from deezire after I posted.
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Old 01-03-2005, 08:44 AM   #5 (permalink)
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go here http://killasmods.game-mod.net to get started
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