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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-09-2005, 04:16 AM   #21 (permalink)
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^

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Originally Posted by DeeZire";p=&quot View Post
I had to send everything back to them
:tard:
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Old 01-09-2005, 06:59 AM   #22 (permalink)
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yea i think that he have an WB with some more features but he will never release it...
hmm could it be that his WB can create vertexanimated water?
But it still would be cool if you would release it, deezire...
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Old 01-09-2005, 09:20 AM   #23 (permalink)
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it would be cool if Deezire release his WB like the ParticleEditor.dll he released that witch i discovered that it was a part of the game engine
at lease EALA released ZH's WB that has a Ini Sniffer


Btw Deezire can you post a pic of your WB??
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Old 01-09-2005, 09:23 AM   #24 (permalink)
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Nah...

EA is probably so low-budget they're using the same WB for BFME

Wait 'till after EA realises that its stupid using a 4 yearold engine for a modern game...

Even Half-Life used a 2 yearold engine.... and even then, it took parts from the Quake II engine.

The only exceptions being EA sports and various platformer games... they all use the same engine over and over.

You won't be seeing Harry Potter games using bump-mapped textures and decal blood effects any time soon, will we?
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Old 01-09-2005, 09:36 AM   #25 (permalink)
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oh really?
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Old 01-09-2005, 11:07 AM   #26 (permalink)
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BF2 will have a total new engine they say hmmzz so they dont use old engines but i wait for it an will see
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Old 01-09-2005, 03:56 PM   #27 (permalink)
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Originally Posted by W3bdevil";p=&quot View Post
Nah...

EA is probably so low-budget they're using the same WB for BFME

Wait 'till after EA realises that its stupid using a 4 yearold engine for a modern game...

Even Half-Life used a 2 yearold engine.... and even then, it took parts from the Quake II engine.

The only exceptions being EA sports and various platformer games... they all use the same engine over and over.

You won't be seeing Harry Potter games using bump-mapped textures and decal blood effects any time soon, will we?
You're a fucking idiot. The Sage engine haas only be used in 2 games, retard. Just look at some of the models from James Bond: Everything or Nothing, it's one of the best looking games on the PS2 and the player models have extremly high polycounts. I'm sick of people just bashing EA because everyone else does and they think that it'll earn them some respect. Wrong guess pal, there's nothing wrong with EA and you've proven this by buying they're fucking games. Get over yourself.

-- funk
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Old 01-09-2005, 06:11 PM   #28 (permalink)
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there's nothing wrong with EA
I dont know if I would go that far.
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