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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-03-2005, 04:48 PM   #1 (permalink)
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Join Date: Dec 2004
Location: SWEDEN
Posts: 48
Default Scattered machinegunfire

Hello

Does anyone know how to make machinegunfire to scatter? If you have the normal ProjectileObject = NONE then it won't care about whatever you write as ScatterRadius. So i made a projectile and i put it in there and now it scatters alright but the weapon won't deliver any damage anymore! :/

CodeClip:

Weapon CrusaderMachineGun
PrimaryDamage = 8.0
PrimaryDamageRadius = 0.0
ScatterRadius = 15.0
ScatterRadiusVsInfantry = 10.0
AttackRange = 180.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 600
ProjectileObject = GattlingBullet ;NONE
FireFX = WeaponFX_GenericMachineGunFire
FireSound = HumveeWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 150
ClipSize = 500
ClipReloadTime = 5000
ProjectileCollidesWith = STRUCTURES WALLS
End

I've even tried to put already existing objects there like, ProjectileObject = GenericTankShell, with no diffrent effect. It scatters but delivers no damage at all. If i however put ProjectileObject = NONE then it'll deliver damage but won't scatter the fire.

Any ideas?
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Old 01-03-2005, 08:35 PM   #2 (permalink)
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Join Date: Jan 2005
Posts: 16
Default

I'm not sure, as I'm new to C&C:G modding, but you might try increasing PrimaryDamageRadius to 1.0 or something small. 0.0 means a direct hit, and with your scatter setting one of those will be pretty rare.
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Old 01-03-2005, 08:42 PM   #3 (permalink)
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Join Date: Jul 2004
Location: London, UK
Posts: 376
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Default

Aye, I think Jim is right, increase the DamageRadius and then find a suitable Scatter Radius to compensate.
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