Hello
Does anyone know how to make machinegunfire to scatter? If you have the normal ProjectileObject = NONE then it won't care about whatever you write as ScatterRadius. So i made a projectile and i put it in there and now it scatters alright but the weapon won't deliver any damage anymore! :/
CodeClip:
Weapon CrusaderMachineGun
PrimaryDamage = 8.0
PrimaryDamageRadius = 0.0
ScatterRadius = 15.0
ScatterRadiusVsInfantry = 10.0
AttackRange = 180.0
DamageType = GATTLING
DeathType = NORMAL
WeaponSpeed = 600
ProjectileObject = GattlingBullet ;NONE
FireFX = WeaponFX_GenericMachineGunFire
FireSound = HumveeWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 150
ClipSize = 500
ClipReloadTime = 5000
ProjectileCollidesWith = STRUCTURES WALLS
End
I've even tried to put already existing objects there like, ProjectileObject = GenericTankShell, with no diffrent effect. It scatters but delivers no damage at all. If i however put ProjectileObject = NONE then it'll deliver damage but won't scatter the fire.
Any ideas?