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Forum Members: 18,679
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
01-06-2005, 10:53 PM
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#21 (permalink)
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Senior Member
Join Date: Feb 2004
Location: Glued to the chair in front of my laptop
Posts: 1,158
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You can actually download a renderer for Gmax, it is called YafRay "Yet another free Raytracer". Just search for it on Google, plenty of sites have it.
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01-06-2005, 11:23 PM
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#22 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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What you are talking about - rendering from gmax -is illegal(no joke), I dont think thats allowed here.
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01-07-2005, 12:25 AM
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#23 (permalink)
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Senior Member
Join Date: May 2004
Location: My Secret Volcano Lair (USA)
Posts: 702
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it's not illegal, just "not recommended" by the discreet company... but why would they tell you that their freeware is capable of doing something you'd have to drop 3g's on otherwise?
Yafray definitely isn't 3ds quality though... but it's free, so I have no complaints
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01-07-2005, 01:40 AM
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#24 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Quote:
Originally Posted by Silent_Killa";p="
it's not illegal, just "not recommended" by the discreet company... but why would they tell you that their freeware is capable of doing something you'd have to drop 3g's on otherwise?
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Well, rendering is exporting data from Gmax, which violates the EULA.Here is a detailed respnose to the issue from the product manager of gmax, and the ensuing discussion http://www.turbosquid.com/MessageBoa...hread/TID/8525
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01-07-2005, 03:55 AM
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#25 (permalink)
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Senior Member
Join Date: May 2004
Location: My Secret Volcano Lair (USA)
Posts: 702
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hmmm... well I'm a bit lost by the whole thing... as far as I can tell, I don't see a difference between pressing "print screen" and rendering it other than the fact that it's higher quality... I don't really understand the rendering process, but it just makes a .xml that you extract an image from... from what I see, they're just trying to go against people putting models into games that they haven't licenced...
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01-07-2005, 05:19 AM
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#26 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Proper rendering is quite different to taking a screenshot of a viewport render.Advanced lighting calculations generally cannot be achieved in real-time.The thing is, discreet has developed gmax for a specific purpose, and that does not include rendering.And attempt to circumvent the measures put in palce to prevent it are a violation of the EULA that you accept before using the software.
If discreet allowed people to use their free software for professional purposes(ie rendering or creating game content with file formats not paid for with a gamepack liscence), then what would stop studios from using the free gmax, instead of the much more costly 3dsmax, from which gmax is made?
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01-08-2005, 03:46 AM
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#27 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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Here is what I have so far, unoptimised... it took me a while to do the cabin, I was trying out all these designs... anyways, I need some suggestions now.
How should I add the "gas lines"? I know how to do it, I mean how would it look cool? Should I just route it from the center of each gas tank to the flame cannons or what?
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01-08-2005, 08:11 AM
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#28 (permalink)
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Senior Member
Join Date: Apr 2003
Location: England
Posts: 349
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See how it's done there? Not sure if you can really do that on yours.
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01-08-2005, 04:11 PM
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#29 (permalink)
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Senior Member
Join Date: Oct 2003
Location: Nevada, USA
Posts: 933
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Yea, I know. I watched that movie a couple of times when working on model. It's imposible really, because from a side angle, the flame tank's treads are sooo small to the chasis.
I guess I'll just have a gas line go into the body of the flame tank, and then pop out near the cannon. I intend for the cannons to be pivoting unlike the C&C flame tank.
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