I dont need to delete the upgrade; the plan has been chanegd to accommodate. And the upgrade is actually for an armour and weapon upgrade, just I haven't got round to removing the other stuff - I was just trying to get the thing to work, and it was easier to test if it also gave money
Cheers for the KindOf - but surely if I simply don't give any other units a CreateCrateOnDie module ( or whatever its name is ), then crates wont spawn when enemies are killed.
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ARGH it still won't play. It would seem that you can only have one type of salvager - is this correct? I have in my KindOf: SALVAGER WEAPON_SALVAGER ARMOR_SALVAGER, however it only recognises the armour upgrade.
However, if I remove ARMOR_SALVAGER, then the weapon upgrades fine. I have tried creating two crates, but it would seem that units may only have one type of salvage ...