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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-05-2005, 12:48 PM   #1 (permalink)
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Default More DamageTypes ?

Hi people.
I just want to know if it is possible to make a weapon with more than one DamageType.I want to make a weapon that makes "KILL_PILOT" and "KILL_GARRISONED" damage.(Something like "NukeCannonNeutronWeapon" with "AllowAttackGarrisonedBldgs = Yes" )
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Old 01-05-2005, 01:38 PM   #2 (permalink)
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hmm ya could create a new projectile. then use the fireweapon behaviour to fire a second dummyweapon when the projectile "dies"! there ya can use a second damagetype!
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Old 01-05-2005, 06:22 PM   #3 (permalink)
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just give that KILL_PILOT type weapon a invisible projectile &AllowAttackGarrisonedBldgs = Yes
then give that invisble projectile:
GarrisonHitKillRequiredKindOf = INFANTRY
GarrisonHitKillForbiddenKindOf = NONE
GarrisonHitKillCount = X(number)
in it`s missile AI

&think about Weapon GC_Slth_GLAJarmenKellRifle
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Old 01-07-2005, 02:28 AM   #4 (permalink)
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It would be much simpler to create two weapons for that purpose. Unless, of course, you have no weapon slots to spare.
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Old 01-07-2005, 05:50 AM   #5 (permalink)
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Thx, people. Itīs done.
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