Hi people.
I just want to know if it is possible to make a weapon with more than one DamageType.I want to make a weapon that makes "KILL_PILOT" and "KILL_GARRISONED" damage.(Something like "NukeCannonNeutronWeapon" with "AllowAttackGarrisonedBldgs = Yes" )
hmm ya could create a new projectile. then use the fireweapon behaviour to fire a second dummyweapon when the projectile "dies"! there ya can use a second damagetype!
just give that KILL_PILOT type weapon a invisible projectile &AllowAttackGarrisonedBldgs = Yes
then give that invisble projectile:
GarrisonHitKillRequiredKindOf = INFANTRY
GarrisonHitKillForbiddenKindOf = NONE
GarrisonHitKillCount = X(number)
in it`s missile AI