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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-10-2005, 04:49 PM   #11 (permalink)
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Tell me about it ... in my mod the units WITHOUT lasers are very rare ..... lots of OCLs to do :S
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Old 01-12-2005, 08:14 PM   #12 (permalink)
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Quote:
Originally Posted by copperhead";p=&quot View Post
Then please tell me how because i've been tweeking this trail now until my head hurt and my computer getting borded with me without getting the result of a proper looking laser. I get all kinds of nice and fun looking trails otherwise but none that are any convincing being a laserbeam.

So, if anyone succeeded with this, please give me the particletrail-code for a lasertrail.
ParticleSystem LaserTrail
Priority = ALWAYS_RENDER ;CRITICAL if you really want it
IsOneShot = No
Shader = ADDITIVE
Type = STREAK
ParticleName = ExLaser2.tga
AngleZ = 0.00 1.00
AngularRateZ = 0.00 0.00
AngularDamping = 1.00 1.00
VelocityDamping = 1.00 1.00
Gravity = 0.00
Lifetime = 15.00 15.00
SystemLifetime = 0
Size = 0.75 0.75
StartSizeRate = 0.00 0.00
SizeRate = 0.15 0.15
SizeRateDamping = 0.93 0.94
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:255 0 ;Whatever color you want. Blue for now.
Color2 = R:0 G:0 B:0 15 ;Change this last "15" to 0 if you want it to not fade
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 1.00 1.00
InitialDelay = 0.0 0.0
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = ORTHO
VelOrthoX = 0.00 0.00
VelOrthoY = 0.00 0.00
VelOrthoZ = 0.00 0.00
VolumeType = POINT
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

Pretty sure that'll do it.
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Old 01-14-2005, 08:38 PM   #13 (permalink)
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Oh, that is so neat! I tried it and it just looks great. Thank you very much, sc4freak.
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Old 01-15-2005, 06:38 AM   #14 (permalink)
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Any pics?
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Old 01-15-2005, 06:48 AM   #15 (permalink)
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Actually, you *might* want to change "Color1 = R:0 G:0 B:255 0" to "Color1 = R:255 G:255 B:255 0" to hafe a bit of white in the middle.
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Old 01-15-2005, 10:06 AM   #16 (permalink)
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Yes i know, sc4freak, i have to tweak it abit and i won't get it to pulsate but it's still waaaay better then whatever i manged to put together before you helped me out.
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