Quote:
Originally Posted by copperhead";p="
Then please tell me how because i've been tweeking this trail now until my head hurt and my computer getting borded with me without getting the result of a proper looking laser. I get all kinds of nice and fun looking trails otherwise but none that are any convincing being a laserbeam.
So, if anyone succeeded with this, please give me the particletrail-code for a lasertrail. 
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ParticleSystem LaserTrail
Priority = ALWAYS_RENDER ;CRITICAL if you really want it
IsOneShot = No
Shader = ADDITIVE
Type = STREAK
ParticleName = ExLaser2.tga
AngleZ = 0.00 1.00
AngularRateZ = 0.00 0.00
AngularDamping = 1.00 1.00
VelocityDamping = 1.00 1.00
Gravity = 0.00
Lifetime = 15.00 15.00
SystemLifetime = 0
Size = 0.75 0.75
StartSizeRate = 0.00 0.00
SizeRate = 0.15 0.15
SizeRateDamping = 0.93 0.94
Alpha1 = 1.00 1.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:0 B:255 0 ;Whatever color you want. Blue for now.
Color2 = R:0 G:0 B:0 15 ;Change this last "15" to 0 if you want it to not fade
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 1.00 1.00
InitialDelay = 0.0 0.0
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = ORTHO
VelOrthoX = 0.00 0.00
VelOrthoY = 0.00 0.00
VelOrthoZ = 0.00 0.00
VolumeType = POINT
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
Pretty sure that'll do it.