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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-07-2005, 07:03 AM   #1 (permalink)
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Default Need help with some weapons!!!

Dose anyone have a laser weapon for the sentry drone for the laser general because I'vee try to create it but when the laser sentry drone fires the weapon it comes out wrong not from the cannon, same problem with the laser humvee (I'vee replaced the TOW missile with a laser) but it comes out wrong not from the cannon . Could somebody please post here the right weapons to fix this two problems?
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Old 01-07-2005, 07:29 AM   #2 (permalink)
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Bonessssssssssssssssssssssssssssssssssssssssssssss ssssssssss
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Old 01-07-2005, 07:38 AM   #3 (permalink)
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What? I must create bones or what? Tell me.
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Old 01-07-2005, 07:40 PM   #4 (permalink)
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right, and you have created 34 different generals ? you dont know crap about modding dude ....

and try using the damn search fuction, that what its here for
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Old 01-08-2005, 08:07 AM   #5 (permalink)
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Well yes but I diden't create new weapons just added existing and edited range, damage etc just added units that I found free and maybe some off them from differnt modes, and added my own generals but I diden't create models.
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Old 01-08-2005, 03:20 PM   #6 (permalink)
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Open up weapons.INI and look at the laser's crusader weapon.
The line below tells the game where the laser if fired out of. Open up Renx and add a laser bone to your vehicle. Then modify your Object and Weapon code.
LaserBoneName = TurretMS01
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