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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-08-2005, 04:45 AM   #1 (permalink)
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Default A couple of questions

I was wondering if it was possible to bring in reinforcements via a C-130, so that it would land on the airfield, drop the people and then fly off the map again.

2312222 said that it might be possible via OCLs, and I hope there is a way to do it, otherwise I'm sorta screwed with one idea at my mod....

Second one is, if it's possible to have one soldier directing your superweapons, so that you can direct them only to his viewing distance, and only he has the command bar to control them, and you only have the image on the side of the screen telling you how long before it reloads, but you can't click it and use it. Only the soldier(spotter) can do it?

[EDIT]
Oh and if it's possible, can I also add a slot limit to the C-130 that will bring the troops in?
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Old 01-08-2005, 11:19 AM   #2 (permalink)
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Well since you can not really control the direction of which your C-130 would come from (at least I don't know how to solve this, since OCL's are spawned "outside" the map), you could just make it a drop zone instead of an airstrip. Pretty much like the US supply drop zone. This allows the C-130 to approach from any direction resulting in better optics

Altogether you should use the DeliverPayloadAI with a combination of the existing PARATROOPER special power and that of the A10 (to get the "diving"). When combined carefully you should have a diving C-130 that drops some vehicles etc. onto your drop zone and then flys of the map.

IF this does not work you could use crates that upon impact onto the drop zone grant soldiers / vehicles what ever to the player.

For your second question, I never tried it, but it might work. Just add the approriate lines to your soldier's commandset, however I don't think you can deactivate the image on the side of the screen and since you want it to actually show the reload time this would be pretty much impossible. For the viewing distance, maybe NEEDS_LINE_OF_SIGHT could be a good way.

And finally a slot limit is possible, of course.
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Old 01-08-2005, 11:28 AM   #3 (permalink)
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Yay. Well, hmm I'm ready to eliminate the sidebar for the soldier deal.
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Old 01-08-2005, 05:02 PM   #4 (permalink)
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But wait, so it wont actually land and wait a sec and then fly off?
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Old 01-08-2005, 05:15 PM   #5 (permalink)
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you can make it do that...know the warfactory door animation? make ur plane the "Door"
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Old 01-08-2005, 07:04 PM   #6 (permalink)
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Cool, thanks. Has any mod actually implmented anything like this into thier mod?
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Old 01-09-2005, 08:36 AM   #7 (permalink)
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How is this supposed to work correctly? The position of the drop zone is not fixed, it can be in the middle of the map or whatever position, how do you want to create the animation then?
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Old 01-09-2005, 09:16 AM   #8 (permalink)
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Well it's gonna be only in one place, 'cos the player won't be able to base build, only defense structures, but maybe the plane can use the same bones, that the buildable planes use to land?
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Old 01-09-2005, 10:24 AM   #9 (permalink)
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You won't succeed with this. Use OCLs. I really don't see how you want to get this done.
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Old 01-09-2005, 10:46 AM   #10 (permalink)
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I just want the plane to come onto the map with the order troops, sorta land/stop on the airfield for a sec or two and then fly off again.
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