Yeah Koen.
That sprobably easy to do, as you only ShellExec generals.exe together with the -mod string followed by a boxDir.ListItem.
I made something like this for private use on other games. If you need any help gimme a shout, k?
Has anyone found any exceptions to this? I mean, will the game read W3D, DDS, WND files etc from your own big files too?
Still doesn't work for some ini files..Video in particular. I still use the expandRV.big file for the video and just add the video strings into the original so the end user never see's any errors. Seems custom Videos and Audio stuff isn't parsed from anything other than the data\INI\***.ini, well default also works.
it would be a good idea to make a proper list and let Havard and EA know so that if it is a bug, they can fix it or if its intented, they can explain why
A complete list of files which can't be overriden through big's would be handy.
Sidestep: what information should be shown in a Mod Selector? Currently I'm thinking 32x32 icon + mod name, and when you select the mod some additional info. But how much additional info? There's not a lot of space left in my current UI (and only I know what it looks like at the moment).
- website?
- authors?
- readme? (and how long would one allow this readme to be?)
- version?
- release date?
And some metadata perhaps:
- ModSelector version required?
- game version required?
So basically, if youre doing a TC and want to add audio/video, you may as well just stick to the tried and tested way of your own custom big in the Generals dir :|
Exactly. The audio (tracks anyway) has to be handled the same way. I ported Act on Instinct and Rain in the Night over to a mission and only when it is placed in the custom big without the switch did it work.