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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-14-2003, 11:57 AM   #1 (permalink)
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Default The new -mod switch

Quote:
Added a new command line for mod developers that lets Generals runuser-created content. Simply add the "-mod" command line after the generals.exetarget path, followed by the name of any user-created .big file or user-createddirectory. The correct path would like this: "C:\Program Files\EA Games\Commandand Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-createdcontent must be placed in the "Command and Conquer Generals Data" folder withinyour "c:\Documents and Settings" directory.
I have been testing this... or at least attempting to use it. However, I have not yet been able to get it to work with an user-created directory. Anyone else has experience with this?

"C:\Program Files\EA Games\Commandand Conquer Generals\generals.exe" -mod mod0001
I have tried with a fully qualified mod0001 path as well, no effect.

with files in

Command and Conquer Generals Data\mod0001\data\ini\object\FactionBuilding.ini does not work.
Command and Conquer Generals Data\mod0001\FactionBuilding.ini does not work.
Command and Conquer Generals\mod0001\data\ini\object\* does not work.

What am I doing wrong?

Note: I have yet to try it with .big files, that'll probably work (I hope).
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Old 03-14-2003, 12:44 PM   #2 (permalink)
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Default Re: The new -mod switch

[quote="Koen"]
Quote:
Note: I have yet to try it with .big files, that'll probably work (I hope).
Well.. maybe you should check out if it works.. if it doesn't.. then you should worry about what your doing wrong.

Cheers
Joe
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Old 03-14-2003, 01:04 PM   #3 (permalink)
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it DOES work with big files, i have tested it and it works fine, but i also cant get it to work with directorys
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Old 03-14-2003, 01:11 PM   #4 (permalink)
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Default Re: The new -mod switch

Quote:
Originally Posted by Koen
I have been testing this... or at least attempting to use it. However, I have not yet been able to get it to work with an user-created directory. Anyone else has experience with this?
Er, I get the feeling you placed your directory in the wrong place, the readme says in the C:/My Documents/Command and Conquer Generals Data folder rather than in the Program files directory. I havent tried this, but this seems to me to be how it would work:

Quote:
All user-createdcontent must be placed in the "Command and Conquer Generals Data" folder withinyour "c:\Documents and Settings" directory.
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Old 03-14-2003, 01:15 PM   #5 (permalink)
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Default

Has anyone found any exceptions to this? I mean, will the game read W3D, DDS, WND files etc from your own big files too?
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Old 03-14-2003, 01:21 PM   #6 (permalink)
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I was under the impression that the new extension in the target shortcut was so that when people make mods they pack it in a big and the path tells it to load that big before others. :/ But i know little
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Old 03-14-2003, 01:32 PM   #7 (permalink)
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Default Re: The new -mod switch

Quote:
Originally Posted by TylerD
Er, I get the feeling you placed your directory in the wrong place, the readme says in the C:/My Documents/Command and Conquer Generals Data folder rather than in the Program files directory. I havent tried this, but this seems to me to be how it would work:

Quote:
All user-createdcontent must be placed in the "Command and Conquer Generals Data" folder withinyour "c:\Documents and Settings" directory.
I did not fully prefix everything, with
Command and Conquer Generals Data\mod0001\data\ini\object\FactionBuilding.ini does not work.
Command and Conquer Generals Data\mod0001\FactionBuilding.ini does not work.
Command and Conquer Generals\mod0001\data\ini\object\* does not work.

I meant

(My Documents)\Command and Conquer Generals Data\mod0001\data\ini\object\FactionBuilding.ini does not work.
(My Documents)\Command and Conquer Generals Data\mod0001\FactionBuilding.ini does not work.
(Program Files)\Command and Conquer Generals\mod0001\data\ini\object\* does not work.
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Old 03-14-2003, 01:41 PM   #8 (permalink)
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it reads DDS, W3D and ini files but i dont know about WND havnt tried tht
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Old 03-14-2003, 02:17 PM   #9 (permalink)
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Default

I've just been testing with .BIG, and good news:
Generals.exe -mod Something.big
works if the .BIG file is in the "My Documents\Command and Conquer Generals Data", but not just that, there's also another way which the game accepts:

Generals.exe -mod "(Program Files)\Command And Conquer Generals\Mod0001\Something.BIG"

How much of the path should be included I haven't checked yet, but since this works, it's good enough for me
Single-file mods, here we come!!!

I have an idea for a Generals Mod Selector, where you can select which mod you'd like to run (and the mod is in a single .BIG file in the \Mods subfolder in your Generals folder (in the Program Files)). The program would automatically detect any big files in this folder, and for example would extract something like "modinfo.txt" from the .BIG file to get the mod name and an icon. How does that sound?
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Old 03-14-2003, 02:56 PM   #10 (permalink)
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sounds good to me
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