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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-11-2005, 07:53 PM   #1 (permalink)
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Default Lifetime or Deletion?

i want the tunnel network to disappear after 10 seconds so do i use the lifetime module or the deletion module?
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Old 01-11-2005, 11:33 PM   #2 (permalink)
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lifetime.
DeletionUpdate is for ImmortalBody
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Old 01-11-2005, 11:46 PM   #3 (permalink)
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ok thx
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Old 01-12-2005, 04:38 AM   #4 (permalink)
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Actually, there are other differences too :

Lifetime update will pass the destruction of the unit to side counting system, resulting in a "unit lost" condition.
Deletion update is more direct and just removes it from the game without any further notice.
At least that's my impression from doing tests with both...
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Old 01-12-2005, 08:25 AM   #5 (permalink)
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And besides that, deletion won't play any death anims, modules or anything. It's just goes poof - gone.
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Old 01-14-2005, 07:58 PM   #6 (permalink)
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If it is as you explained for the lifetime, what kind of DeathType the lifetime behavior uses when it trigger the death?
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Old 01-14-2005, 08:14 PM   #7 (permalink)
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I don't know. Probably either SUICIDED or just plain NORMAL. Best way to find out is to have a distinguishable death animation for some of the DeathTypes. Whichever animation plays when it dies is the one that's triggered by LifetimeUpdate's DeathType.
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Old 01-14-2005, 08:19 PM   #8 (permalink)
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Thanks a bunch!
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Old 01-14-2005, 08:26 PM   #9 (permalink)
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WTF? i added the lifetime update to sneak attack tunnel, but it didnt dissapear ?!?!
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Old 01-14-2005, 08:36 PM   #10 (permalink)
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What are saying? Our problem in "Patch 1.03" topic is that they disappear uncontrolled, now you say it does not?

And by the way what is that "WTF" letters, do they stand for a phrase?
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