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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-19-2005, 04:35 AM   #11 (permalink)
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I still have an word document of Henfords Chilliskinner tut but i never use it cuz UVW Mapping ownz everthing but i could upload the Document soon if ya ppl want that :/ :/
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Old 01-20-2005, 03:35 PM   #12 (permalink)
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uwv unwrap is better????

I used it, and it took me 100 times more time to do stuff.

The uv-polys was often "deformed", "now where does that poly belongs", bad re-sizing happend etc etc etc

Chilli - used some time to "un-pack" my polys, but then they are organized, easy to move around, resizing etc etc.

BUT: I need an image of the UV-map so I know where to draw stuff on the texture. It seems someone create their texture, THEN put the polys around .... but honestly, I hate the UV map processing since it is time consuming and error prone ... and nobody have ever showed me a different way.
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Old 01-21-2005, 06:53 AM   #13 (permalink)
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Erm... i do uvw maps in 10 mins its so easy chilliskinner sucks cuz its fucking up your whole model but i use 3ds max and thats is best model tool ever made for game dev
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Old 01-21-2005, 07:13 AM   #14 (permalink)
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Don't blame chilliskinner when in fact it is just you who's not capable of using it properly...

In the end, people use what they are most comfortable with. Chilliskinner for one person, UVunwrap for another...as long the job is done properly, the program you use doesn't matter..
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