My Speed=3000 aurora locomoto:
Code:
Locomotor AuroraJetSupersonicLocomotorB
Surfaces = AIR
Speed = 3000 ; in dist/sec
SpeedDamaged = 3000 ; in dist/sec
MinSpeed = 60 ; in dist/sec
TurnRate = 270 ; in degrees/sec
TurnRateDamaged = 270 ; in degrees/sec
Acceleration = 960 ; in dist/(sec^2)
AccelerationDamaged = 960 ; in dist/(sec^2)
Lift = 800 ; in dist/(sec^2)
LiftDamaged = 800 ; in dist/(sec^2)
Braking = 900 ; in dist/(sec^2)
MinTurnSpeed = 180 ; in dist/sec
PreferredHeight = 100
AllowAirborneMotiveForce = Yes
ZAxisBehavior = SURFACE_RELATIVE_HEIGHT
CirclingRadius = 100 ; the radius at which we circle when we are trying to maintain position.
Appearance = WINGS
PitchInDirectionOfZVelFactor = 1.0 ; how much to pitch according to our z-vel. 0=none, 1=lots (0=default)
PitchStiffness = 0.99 ; stiffness of the "springs" in the suspension forward & back.
RollStiffness = 0.6 ; stiffness of the "springs" in the suspension side to side.
PitchDamping = 0.99 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain.
RollDamping = 0.9 ; How fast it damps. 0=perfect spring, bounces forever. 1=glued to terrain.
ForwardVelocityPitchFactor = 0 ; How much velocity will cause the front to lift/dip
LateralVelocityRollFactor = 0.2 ; How much cornering will cause the chassis to roll.
Apply2DFrictionWhenAirborne = Yes
AirborneTargetingHeight = 30
LocomotorWorksWhenDead = Yes ; JetSlowDeathBehavior needs this to function correctly
End
U got to incress the PitchStiffness&PitchDamping&Breaking if u incressed the speed....or the pilots seen to be mad at shaking...