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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-15-2003, 10:12 AM   #1 (permalink)
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Default A few Questions...

hey y'all, i have a few questions... im hopin to get most of them answered..

1.Can you equip a unit with a primary,secondary and TERTIARY weapon?( i checked out the red guard's section and was wonderin if it was cut or not)

2.How do u tell the game from where the unit should fire its weapon?

3.How do create movement animations (e.g, mech's legs)? and where do i place them?

4.how do u identify the turret to the game?(do i have to name it in max or wat)

any answers are much,much appreciated!

cheers!
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Old 03-15-2003, 10:25 AM   #2 (permalink)
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Default

1. Yes

2. There's a section of the unit code that identifies these things, it uses bones to do so I think, I'd have to check though

3. Bone Animations

4. Again, tagging bones controls turret
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Old 03-15-2003, 11:04 AM   #3 (permalink)
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I'm halfway through a tutorial on making Mech animations.. but you can check out the tutorial on Rigging, that covers getting turrets to work and stuff.

http://www.cnc-sector.com/?page=tuto...generals/titan
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