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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-28-2005, 04:42 PM   #1 (permalink)
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Default FinalBIG 0.32

I've released FinalBIG 0.32. It now does display W3Ds correctly (except skin meshes) and textures them (DDS, TGA and BMP only currently).
You can now choose between OpenGL and DirectX versions. Download is available at http://wagnerma.de along with 2 screenshots.
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Old 01-28-2005, 04:57 PM   #2 (permalink)
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WOW, what a development. W3D viewing was just what FinalBIG needed. Shame the textures don't show up properly (for the models in W3DZH.big NEWay)
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Old 01-28-2005, 05:24 PM   #3 (permalink)
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Most of the models that didn't show with the correct textures are using more then one pass/stage for the materials.
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Old 01-28-2005, 05:43 PM   #4 (permalink)
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Well for me none of them show up right
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Old 01-28-2005, 05:44 PM   #5 (permalink)
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Yup, currently I only support the first texture stage. That's because FinalBIG uses a 3D Graphics Wrapper System I've written some time ago with it's own mesh class, and that class only supports texture+bumpmap. I'm thinking about rewriting that class from scratch to make it more flexible. However I guess I won't do that before end of february (uni!)
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Old 01-28-2005, 05:45 PM   #6 (permalink)
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None show up correctly? That shouldn't be, did you try DirectX or OpenGL?
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Old 01-28-2005, 06:30 PM   #7 (permalink)
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DirectX
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Old 01-28-2005, 07:12 PM   #8 (permalink)
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Do you plan on adding support for jpg?
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Old 01-28-2005, 07:19 PM   #9 (permalink)
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Try OpenGL then. Usually all models with one texture stage should display fine.

Yes I'm planning to support JPG and PNG.
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Old 01-29-2005, 06:07 AM   #10 (permalink)
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Still dont show up right (in the OpenGL version now), its as if the texture coordinates are missing (the textures do show up, but not correctly, same with the DirectX one)
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