I've released FinalBIG 0.32. It now does display W3Ds correctly (except skin meshes) and textures them (DDS, TGA and BMP only currently).
You can now choose between OpenGL and DirectX versions. Download is available at http://wagnerma.de along with 2 screenshots.
Yup, currently I only support the first texture stage. That's because FinalBIG uses a 3D Graphics Wrapper System I've written some time ago with it's own mesh class, and that class only supports texture+bumpmap. I'm thinking about rewriting that class from scratch to make it more flexible. However I guess I won't do that before end of february (uni!)
Still dont show up right (in the OpenGL version now), its as if the texture coordinates are missing (the textures do show up, but not correctly, same with the DirectX one)