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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-16-2003, 06:23 AM   #11 (permalink)
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Get your program to check this registry key;-

HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Generals\Version

Not sure if that still gets updated, but thats sure where earlier revision numbers were stored.
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Old 03-16-2003, 08:09 AM   #12 (permalink)
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Quote:
Originally Posted by DeeZire
Get your program to check this registry key;-

HKEY_LOCAL_MACHINE\SOFTWARE\Electronic Arts\EA Games\Generals\Version

Not sure if that still gets updated, but thats sure where earlier revision numbers were stored.
Cool, it's still working
I've now added the option to let your mod require a certain minimum game version and/or a certain minimum version for the mod selector.

I've got the feeling I'm forgetting to add something... oh well. Still need to do documentation and installer. Would it be best to put this program in the Generals folder, or place it in a seperate folder?

PM me if you want to test this version.
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Old 03-16-2003, 10:17 AM   #13 (permalink)
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Is it possable to add a 'mod database'? -- In half-life you have a mod selector screen, which is like what you made above, but in h-l there is a "get mods" button which connects to a database and shows a list mods which can be downloaded.
Can you make such a thing?
A simple alternative is to just have a link to a webpage which has a list of all Generals mods.
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Old 03-16-2003, 10:46 AM   #14 (permalink)
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Quote:
Originally Posted by Detail
Is it possable to add a 'mod database'?
A simple alternative is to just have a link to a webpage which has a list of all Generals mods.
Possible, yes. But I do not feel it is my place to create such a database. After all, I'd have to setup a webpage/webserver with the files on them, or at least maintain a list of mods, people start submitting them, don't agree on their ranking, etc. And it takes away the mod website part, which can be a valuable addition to the mod.
It's just that getting a webserver with a lot of bandwidth and a database is something which requires a lot of effort and maintainance and I don't have the time to do that. Setting up something like this would require a large team to coordinate everything.
I could add mod-downloading from one or more websites (the user selects a server from a server list (which should be retrieved from somewhere), and then gets a mod list from this server). And then you can automatically download it. Ad-sponsored websites aren't going to like this as you never see their site.
Current program size is 300 KB, if I were to add online/internet connectivity it would rise to about 600 KB.

In short: this is not a no, it's actually a good idea, but I do not have the resources to run such a database. If someone is serious about setting something like this up, I would be willing to add support for something like this, bút it would have to be open to other people as well (e.g. if this is added then he/she would be able to select other sites as well).
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Old 03-16-2003, 03:32 PM   #15 (permalink)
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That was not exacaly what i had in mind.

I was thinking of just a list with info about all mods on this list:
| mod name | description| version | site | download |
| Evolution | ever expanding | 1.0 | http://.com | * |
the "*" being a button linking to there mod creators file. I did not mean have all mods on 1 server, just a list of them.

How hard would it be to have a webpage open when you clicked "find mods" (would be next to the 'mod selection' and 'about' buttons) ?
I currently have a list (registration required) on my forum of all mods i know about. I could easly turn it into a stand-alone webpage. I would have 'add mod' and 'report dead mod' buttons of course
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Old 03-17-2003, 07:12 AM   #16 (permalink)
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Personal opinion - keep the program out of the main generals folder. I'm one of those people's that have to have a seperate folder for every little thing.
I've always disliked when something places files in a directory already full of em *cough* RA2 DeeZire *cough*.

The mod list does sound interesting, however it's not completely essential, and I wouldn't miss it if it weren't there.
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Old 03-17-2003, 12:58 PM   #17 (permalink)
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Quote:
Originally Posted by Detail
How hard would it be to have a webpage open when you clicked "find mods" (would be next to the 'mod selection' and 'about' buttons) ?
Having an extra button there which would open a webbrowser is not hard. There's just some discussion whích website it would open (and how to ensure that it remains valid at all times).
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Old 03-17-2003, 01:47 PM   #18 (permalink)
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thanks for the beta koen but im having a few problems

1. when i click play it starts up generals fine but its always in quick start even if the box isnt checked

2. it doesnt actually run my mod it starts generals and i go to play skirmish as the USA and i have set it so i start off with a hover crusader just to test it out, but it doesnt appear, now if i use a normal shortcut with the -mod command in the target path then it runs fine and i start with a crusader

im running the program from my documents/Command and Conquer Generals Data

and in modinfo.ini i have
[ModSelector]
Name=Hover Crusader
HeaderBitmap=header.bmp
Icon=generals.bmp
IconTransparent=1
Author=Black_Eagle
Website=http://eagle.cncguild.net
Version=1.0
Date=17-03-2003
RequiredMajorVersion=1
RequiredMinorVersion=4
RequiredModSelectorVersion=1

and modinfo.ini is in my big file called HoverCrusader2.big along with the header file and generals.bmp


is my problem a bug or just something i have set up wrong?

Thanks
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Old 03-17-2003, 01:57 PM   #19 (permalink)
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Quote:
Originally Posted by Koen
Quote:
Originally Posted by Detail
How hard would it be to have a webpage open when you clicked "find mods" (would be next to the 'mod selection' and 'about' buttons) ?
Having an extra button there which would open a webbrowser is not hard. There's just some discussion whích website it would open (and how to ensure that it remains valid at all times).
In FA2 most of the settings are in a seperate ini file. You could have something like
[modlist]
url=http://.com
This way people can change the setting incase something happens to the list :scared:
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Old 03-17-2003, 03:40 PM   #20 (permalink)
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You're making this together with Olaf?
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