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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-18-2003, 05:13 PM   #31 (permalink)
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Dose it realy need an installer?
I find that having installers on littel programs is annoying. I'm sure some people here have tryed BigPOP, you have to un-zip it then install it and it's only 1 file, such a waste of time :dead:

On the other hand, making it newb friendly is a good thing and more people will use it.

MAybe you could make 2 versions
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Old 03-18-2003, 09:05 PM   #32 (permalink)
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Agreed, installers for programs with a small number of files is annoying.
2 Versions might work though.
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Old 03-19-2003, 01:34 AM   #33 (permalink)
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The goal is to have an EXE file, a readme and possibly an extra DLL for online connectivity.
Some less advanced users might want to have an installer, so I guess I'll make 2 versions then
But don't complain if the zipped version doesn't work
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Old 03-19-2003, 05:27 AM   #34 (permalink)
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If you do add the online bit, make sure the whole program doesn't stall and/or crash if it can't get a connection (or just add a timeout function). I've had a bad past with that.

Also, I sure hope the zipped version works, or I'll attack you ruthlessly with my AOL CD collection.
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Old 03-19-2003, 11:04 AM   #35 (permalink)
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Quote:
Originally Posted by SquaLdon
Also, I sure hope the zipped version works, or I'll attack you ruthlessly with my AOL CD collection.
My AOL CD collection is bigger :P

The installer version will allow the user to select the installation folder, auto-create mods folders in this folder/the Generals folder. Maybe it'll save this path to the registry, but if it does, the program itself will create this key as well if it's not there.

I'm not sure yet how I will implement the online bit. But if it would stall the program than that should be classified as a bug.
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