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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-15-2003, 08:59 PM   #1 (permalink)
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Default Water Effects

hello, I have a unit that can travel both on water and on land, but I cant seem to get its effects right, when I want it to go on water I want it to have a ring effect around it, and when on land I dont. Well I added the MOVING OVER_WATER and OVER_WATER condition states with the particlesys effects on them. it worked, but the effects where on land to :-/ so I added MOVING and then it didnt do the effects in Water! Please help!
My code:
Quote:
Draw = W3DTruckDraw ModuleTag_01

OkToChangeModelColor = Yes

DefaultConditionState
Model = uvwrktrk
End

ConditionState = REALLYDAMAGED RUBBLE
Model = uvwrktrk_d
End

ConditionState = PREATTACK_A REALLYDAMAGED RUBBLE
Model = uvwrktrk_d
End

ConditionState = MOVING REALLYDAMAGED RUBBLE
Model = uvwrktrk
End

ConditionState = MOVING
Model = uvwrktrk
End

ConditionState = OVER_WATER
Model = uvwrktrk
ParticleSysBone = TreadFX01 AmphibWaveRest
Flags = START_FRAME_FIRST
End

ConditionState = MOVING OVER_WATER
Model = uvwrktrk
ParticleSysBone = Mist01 AmphibMist
ParticleSysBone = Mist02 AmphibMist
ParticleSysBone = Mist03 AmphibMistSide
ParticleSysBone = Mist04 AmphibMistSide
ParticleSysBone = TreadFX01 AmphibWave
ParticleSysBone = TreadFX02 AmphibWave
Flags = START_FRAME_FIRST
End

TrackMarks = EXTireTrack2.tga
Dust = RocketBuggyDust
DirtSpray = RocketBuggyDirtSpray

End
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Old 03-16-2003, 05:53 AM   #2 (permalink)
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Default

You need to read my tutorial on the Hovering Crusader. You are using the wrong Draw module for the kind of effect you want.
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Old 03-16-2003, 01:25 PM   #3 (permalink)
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Default

ahhh I didnt know it would be as simple as that... Draw = W3DModelDraw ModuleTag_01
Thank you!
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Old 03-16-2003, 03:36 PM   #4 (permalink)
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it seems that dont work either... I dont work when I specify damage condition states
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