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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-03-2005, 05:59 PM   #11 (permalink)
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Naughty resurrecting topics a month old ¬_¬

Anyway, the easiest way I can see for you to do it is to have the units garrison the tank, and place bones on the tank so the units appear on those locations. Take a peek at the firebase code for something along those lines.
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Old 03-03-2005, 06:06 PM   #12 (permalink)
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Only one is ever spawned.

What you try to do is impossible this way.
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Old 03-03-2005, 06:59 PM   #13 (permalink)
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I assume you speak of the original topic, in which case unfortunately I worked that out prior
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Old 03-03-2005, 07:11 PM   #14 (permalink)
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Try spawning with infantry inside it. Look at the Firebase.
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Old 03-03-2005, 07:19 PM   #15 (permalink)
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Sweet stuff thx guys. Will post my findings if I find something useful
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Old 03-03-2005, 07:50 PM   #16 (permalink)
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That is indeed what I have done; it now works almost exactly how I want. Don't worry Phoib, the topic is old
The only problem i have had is determining the direction each side gun faces; I've got them firing, and added an AimDelta so they can aim a bit outside, but it still seems quite erratic O_o
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Old 03-03-2005, 08:26 PM   #17 (permalink)
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Reckon you could post your code here AntiSocial? I still cant get infantry to sit on my tank. Help would really be apprechiated
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Old 03-03-2005, 08:47 PM   #18 (permalink)
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Right, I would assume something along the following lines:

On the model, have 4 bones named however they are on the firebase spawnpoints. One obvious drawback is all the units will stand on the tank as opposed to sit on it ... I'm not sure without playing if there is a way around that.

In your tank ini, put the following:

Code:
Add the following to the KindOf:
SPAWNS_ARE_THE_WEAPONS GARRISONABLE_UNTIL_DESTROYED

----------

Add the following to the HiveStructureBody ( assuming you want the damages progagating ):

PropagateDamageTypesToSlavesWhenExisting = NONE +SNIPER ;+SMALL_ARMS  +POISON +RADIATION +SURRENDER

----------

Add the following somewhere in the Engineering Section:

  Behavior = GarrisonContain ModuleTag_07
    ContainMax                    = 4
    EnterSound                    = GarrisonEnter
    ExitSound                     = GarrisonExit
    ImmuneToClearBuildingAttacks  = Yes
    DamagePercentToUnits          = 100%

    IsEnclosingContainer          = No

  End

----------

You will also need to change the tank CommandSet appropriately ( with exit button, essentially ) so the units can exit.
I think that should be all you need, assuming I've understood the problem correctly; that is, the units are actually visible on the tank when garissoned. If you want them to be inside the tank with guns firing out, thats even easier.

test it, and if theres still an error ( or if someone can spot a glaring one ), then I'll help further
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Old 03-03-2005, 10:44 PM   #19 (permalink)
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Dude, I love you, thx for the help. Yeah their standing but I think I know a way around it. Getting the marines on the tank was the hard part, should be alright now. Thanks again.

Riding Shotgun
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Old 03-04-2005, 01:59 AM   #20 (permalink)
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Ok after banging my head on a wall for countless hours.... I've discovered... that my head is really hurting.. and also I have no diea how to make the infantry sit. I mean making the infantry sitting model is easy enough. But I can find a conditionstate that will make them sit when they are on the tank. Any ideas? Anyone?
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