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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-06-2005, 04:43 PM   #1 (permalink)
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Default TFTW Staff Needed

Hi, I am the coder for The First Tiberian War mod which aims to convert Zero Hour to the original Command and Conquer as much as possible.

On behalf of our mod leader, Skulking Ferrit (also our modeler and skinner) we are looking for extra staff so as we can progress in the area of bringing the mod to complete and total conversion.

If you visit our site, http://tftw.cnc-source.com, you will notice that we have both sides done, and in terms of a mod it is quite complete, however we wish to rid the 'Generals' theme altogether by adding new terrain textures, civilian buildings and props, and explosions and such, and this is where we need the extra staff.

The positions we need filled are...
Infantry Modeller,
Prop and Civilian Building Modeller,
2D Explosion and Terrain Texture Artist,

Although these positions do not sound relevant, we promise you that there will plently of work in them to make them a significant position, for example:

in the area of terrain textures -
we don't just want to recreate the old C&C terrain but fitting variants aswell so as to retain the Generals terrain texture diversity but at the same time making completely new textures from the ones in Generals.

Prop and Civilian Building Modelling -
would not only include replicating the old C&C civilian buildings in 3D, but also things like the bridges, trees, clothes lines and wells, and rocks to decorate river banks and cliff tops and such.

Infantry Modelling -
if you are up to it, we will be needing press-up animations and such for the new infantry models just like in the old C&C.

These positions will also require some imagination so you will not be forced into specific specifications of design for each object, however you will be given goals in what needs to be done.

If you are interested, you can post here with references to your work and what position you are applying for, notification of whether you received the position will be PMed to you and this topic will be adjusted to mark that position filled.

Lastly, if you have any skill in the moding area, be it skinning, modeling or coding or such and you do not fit the positions above, please post here and we might find some use for you aswell.

I would request to leave this topic for applying only, if you have any questions feel free to PM me.
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Old 02-10-2005, 04:51 PM   #2 (permalink)
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Here are just some of latest models.







All positions are still open.
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Old 02-10-2005, 05:12 PM   #3 (permalink)
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Don't forget your lazy friends at TS:Rising! :-D
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Old 02-10-2005, 07:18 PM   #4 (permalink)
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Talk about an understatement....

your own words...

Quote:
I now have a job at Quad Graphics. 12 hour shifts. I work 4 days one week 3 days the next, it alternates week to week. Which has a equal amount of off time, so I will have time to still work on mod. Today i finished day 2 of 4 days on. Shoot me now.
That including your devoted work on TS Rising, you guys already work enough.

We could ask you guys, but basically these positions are going to be full positions, just as much attention into the current main-game models will be required for the civilian buildings and props models for example.
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Old 02-10-2005, 09:43 PM   #5 (permalink)
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wait till you see the new s**t I have coming, you will creme your pants.

Hmmm, language filter don't filter that one.
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Old 02-11-2005, 11:08 PM   #6 (permalink)
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Nice Models Waraddict AMAZING
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Old 02-12-2005, 10:14 AM   #7 (permalink)
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yeah, all done by Skulking ferrit, poor guy's a workaholic, he's already done those models atleast 6 times over.
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Old 02-12-2005, 10:46 AM   #8 (permalink)
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if he keeps it up they may get good. (joke)
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Old 02-13-2005, 01:36 AM   #9 (permalink)
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Those models look awesome. Also, if the position's not taken, could I be a terrain texture artist? Or even make 2D explosions? here is an example of my terrain textures:
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Old 02-14-2005, 11:03 AM   #10 (permalink)
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Just incase you didn't notice, I PMed you about the job
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