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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-07-2005, 05:25 PM   #1 (permalink)
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Default Custom constructing building animations

Is it possible to have a custom building animation (sortof like B4ME) work w/o any problems?

I've tried awhile back and couldn't do it, and now I'm trying again. Last time I tried, the animation would play when you put it somewhere and the scaffolding came up. But if you paused constructing, or even if the worker didn't get to the buildsite to start building, the animation would be playing.

Thanks in advanced.
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Old 03-02-2005, 11:49 PM   #2 (permalink)
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Try this. It should work in theory cos I'm trying to do this too:

For conditionstate AWAITING_CONSTRUCTION

export your building in its first frame of animation only. ie so the animation has not started yet and doesnt have a chance to as its only the first frame. Then in the consitionstate:

ACTIVELY_BEING_CONSTRUCTED

Create another w3d files with your animation in it playing once. Its a long shot and I'm not that familiar with generals ini coding myself but like it said. Works in theory.
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Old 03-03-2005, 02:15 AM   #3 (permalink)
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That still has the problem that if the construction unit pulls away, the animation still plays. I've not yet found a solution, despite trying a few different things.
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Old 03-03-2005, 02:23 AM   #4 (permalink)
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Hmm so theres no way to pause an animation once its in the process of playing. Hmm then how do the normal buildings get built?
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Old 03-03-2005, 02:41 AM   #5 (permalink)
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It's essentially a hard coded system, with the ADJUST_HEIGHT_BY_CONSTRUCTION_PERCENT (or something similar) flag.
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Old 03-03-2005, 04:01 AM   #6 (permalink)
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has anyone figered ourt how to NOT have a dozer for construction?
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Old 03-03-2005, 04:28 AM   #7 (permalink)
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I wish it wasn't so but I don't think thats possible. Unless u could somehow move units by ini code, then (extreme longshot) it could be possible.
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Old 03-03-2005, 09:36 AM   #8 (permalink)
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i think TFTW has got it done,
but they are taking thir time at making a tutorial
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Old 03-03-2005, 03:19 PM   #9 (permalink)
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Just had an idea then. mastermind, you say the building use a z axis depth rise based on how much a building has been constructed right? What if during the

PARTIALLY_CONSTRUCTED and
AWAITING_CONSTRUCTION

you set a blank w3d file. It could just be a slab of concrete with nothing on it. And then when the

CONSTRUCTION_COMPLETE

state comes about you play your building animation getting built. That way the animation only takes place when the building is finished construction. Its not the same as having it build as its being constructed but its one step closeser to the old school c&c building days.
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Old 03-03-2005, 03:41 PM   #10 (permalink)
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they have done it and it aint easy, i know warracdict and he still has to implement it into his own mod before a tutorial
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