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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-09-2005, 07:12 AM   #1 (permalink)
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Default Soviet "Wasp" attack chopper

I have just finished the Wasp attack choper.


1554 polys

I know that is alot, but there is a limit to how many you can produse.
You can only have 2 per airfeild(with heli-port upgrade)

What do you think?
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Old 02-09-2005, 08:12 AM   #2 (permalink)
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Honestly...? I think it's tight! If you could shed a few more polyz, that'd be all the better. Good work though.



P h e n o X
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Old 02-09-2005, 09:29 AM   #3 (permalink)
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you can easily optimize that a bit more. great though/
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Old 02-09-2005, 10:14 AM   #4 (permalink)
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as said above the model is good but the polly count is a bit high
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Old 02-09-2005, 10:21 AM   #5 (permalink)
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I don't know where to remove the polys from,
could someone help me?
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Old 02-09-2005, 10:34 AM   #6 (permalink)
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for instance, the smaller the cylinder, the fewer sides it needs. Like the barrels of the guns, depending on how big they are supposed to be in-game can be just 3 sided. The wheels can polly be 6 sided and such. and other thing sof that nature. contact me on msn and I may do more than give you pointers.
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Old 02-09-2005, 10:40 AM   #7 (permalink)
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I don't have msn, i do have yim(slye_fox1) though
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Old 02-09-2005, 11:00 AM   #8 (permalink)
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it's now 1508 polys
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Old 02-09-2005, 11:42 AM   #9 (permalink)
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still to high you have to try to get it below 1000 most generals units are 300 at the lowest and 800 at the highest anything above that is not recommanded
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Old 03-01-2005, 09:48 AM   #10 (permalink)
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Well anoyinly, the file got curupted and i have to remake it.
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