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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-16-2003, 03:17 PM   #11 (permalink)
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i have been trying to figure it out but no luck so far
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Old 03-16-2003, 03:41 PM   #12 (permalink)
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I replaced the demo trap for the GLA with the Iraqi Naval Yard, due to:
1) It won't effect the structure of the game
(it wont remove production structures)
2) It raises no scaffolding (scaffolding in water lol)
I made the building only buildable in water, and copied most of the code from the war factory in FactionBuilding.ini, however made the building only buildable in water. The code will become open source after the mod is released.
Currently I am using the one construction vehicle for every team, the hover construction vehicle:

However when beta comes all teams will have different construction vehicles, but all will be able to build in water.
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Old 03-16-2003, 03:41 PM   #13 (permalink)
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do you have msn or anything so I could contact you Black Eagle?
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Old 03-16-2003, 05:09 PM   #14 (permalink)
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Quote:
Originally Posted by Black_Eagle
"I have fully implemented the naval code and using a land/water locomotor for my construction vehicles"
Yeah I meant it wouldn't make sense, but he answered my question already
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