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Command and Conquer Editing
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Generals & Zero Hour Editing
» USA Guardian Turret
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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02-13-2005, 05:27 PM
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The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
USA Guardian Turret
here's me new Guardian defence turret based of a concept on
www.tjframe.com
[imgl:0994fc3c93]http://www.sleipnirstuff.com/forum/files/guardian_turret_194.jpg[/imgl:0994fc3c93]
02-13-2005, 06:37 PM
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Slye_Fox
Senior Member
Join Date: Jan 2004
Location: London, UK
Posts: 390
nice
thats the same concept i used for my gaurdian cannon battery
[imgl:db0243fc5d]http://conred.game-mod.net/Allied/Aillied-Gaurdian_Battery.jpg[/imgl:db0243fc5d]
762 polys
02-13-2005, 06:49 PM
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The_Hunter
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Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Quote:
Originally Posted by
Slye_Fox";p="
nice
thats the same concept i used for my gaurdian cannon battery
[imgel]http://conred.game-mod.net/Allied/Aillied-Gaurdian_Battery.jpg[/imgel]
removing the "e"s might help
anyways the model looks a bit high polly for generals but other than that i's nice
02-13-2005, 06:49 PM
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The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
Quote:
Originally Posted by
Slye_Fox";p="
nice
thats the same concept i used for my gaurdian cannon battery
[imgel]http://conred.game-mod.net/Allied/Aillied-Gaurdian_Battery.jpg[/imgel]
removing the "e"s might help
anyways the model looks a bit high polly for generals but other than that i's nice
02-13-2005, 08:28 PM
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Alphathon
Senior Member
Join Date: Jan 2004
Location: Elgin, Scotland, UK
Posts: 168
well it says its 762 poly, which is definitely not to high
02-13-2005, 09:15 PM
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FleetCommand
Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 339
It strangly reminds me of Yuri's Gattling Towers in Red Alert 2.
02-14-2005, 10:52 AM
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Vengence
Senior Member
Join Date: Aug 2003
Location: USA
Posts: 302
Boy thats beautiful! Strangely the poly count reminds me of one of my models that looks so awesome but its polycount was only 400 and others of the same... caliber were around 1000!!! Big difference.
02-14-2005, 03:31 PM
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TerroR
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Join Date: May 2004
Location: UK
Posts: 98
Nice mdoels heres my version i made few monthes ago
http://www.turbosquid.com/FullPrevie...on/FullPreview
02-14-2005, 03:46 PM
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The_Hunter
Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
nice but the round things on the sides are missing the rest looks quite nice but i would not use that model for a generals mod :lol:
02-14-2005, 06:40 PM
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TerroR
Member
Join Date: May 2004
Location: UK
Posts: 98
yea way too many pollygons
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