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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-17-2005, 01:24 PM   #1 (permalink)
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Default KILL_PILOT Mod

Hi, I was wondering if it was possible to make a weapon using Jarmen's Kill_Pilot code that would take more than one shot to disable the vehicle.
Does anybody know if it is possible or is it hardcoded?
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Old 02-17-2005, 01:58 PM   #2 (permalink)
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I think it's hardcoded you are either killed ( = 1 ) or you are not ( = 0 ). Try to set the damage value of KILL_PILOT in the Armor.ini for vehicles to 1%. Your pilot is killed nevertheless.
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Old 02-17-2005, 02:55 PM   #3 (permalink)
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You could "simulate" that effect by reducing unit accuracy and giving it a damage radius. The values would need to be tweaked, but you could give it roughly 1/2 shots hit.

Not exactly what you want, nor a perfect solution, but its closer.
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Old 02-17-2005, 10:19 PM   #4 (permalink)
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You could also try using the historical weapon code to fire a KILL_PILOT weapon in the same manner that the MiG generates a firestorm only when 8 missiles hit an area in a certain time.
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Old 02-18-2005, 11:38 AM   #5 (permalink)
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Hmmm, 2 very interesting ways of doing it. I've already tweaked around with the Armor.ini file and no matter what it keeps killing the pilot in a single shot. I'll try the Mig code and post a reply if I get it going. Thanks very much guys.
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