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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-18-2005, 09:43 AM   #1 (permalink)
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Default w3d texturing help

Lets say we have a plane, texture 1 is a alpha channel window frame, I need Texture 2 (which is rain drops) to move down the window in the clear parts of texture 1. I have done this before but I just cant manage to repeat it.

Any help would be great.

UPDATE: I can manage to do it, but at certain angles there are poly errors, I need this to work on a sphere, but currently I cant figure it out.
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Old 02-18-2005, 11:08 AM   #2 (permalink)
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Old 02-18-2005, 10:50 PM   #3 (permalink)
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First pass make the water texture, give it an alpha channel and use alphablend/test.Linear Offsett vertex mapping.

Second pass is the window pane texture, once again, give it an aplha channel and use alphablend/test.
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Old 02-19-2005, 11:28 AM   #4 (permalink)
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Thanks KeyOp your a lifesaver, woulda taken me longer to exparament it out.

Here is final product, now I can finish the model I have been working on, Look forward to seeing it on the forums when I am done.

http://kyvestudios.deadlyfear.com/waspo/arttest.rar
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Old 02-19-2005, 12:09 PM   #5 (permalink)
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Would this work if i had glithces on overlapping plane textures?
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Old 02-19-2005, 02:50 PM   #6 (permalink)
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Glitches? Maybe you would want to correct those.
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Old 02-19-2005, 03:23 PM   #7 (permalink)
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Your welcome Trial and error can suck a lot
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Old 02-19-2005, 05:21 PM   #8 (permalink)
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Agreed.
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