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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-18-2005, 11:35 PM   #1 (permalink)
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Posts: 356
Default why deos the helix have 2 same weaponsets?

how rubbishing EA is! the player upgrade weaponset is unused at all.
Code:
  WeaponSet
    Conditions          = None 
    ;----------------------------
    Weapon              = PRIMARY     HelixMinigunWeapon
    PreferredAgainst    = PRIMARY     INFANTRY
    AutoChooseSources   = PRIMARY     FROM_PLAYER FROM_SCRIPT FROM_AI
    ;----------------------------
  End

  WeaponSet
    Conditions          = PLAYER_UPGRADE 
    ;----------------------------
    Weapon              = PRIMARY     HelixMinigunWeapon
    PreferredAgainst    = PRIMARY     INFANTRY
    AutoChooseSources   = PRIMARY     FROM_PLAYER FROM_SCRIPT FROM_AI
    ;----------------------------
  End
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Old 02-19-2005, 05:17 AM   #2 (permalink)
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Default

as i posted on sleipnirstuff

"i think it was meant for the gattling weapon like the overlord but the helix gattling cannon cannot be used on airborne units so i think there just to lazy to remove it "
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Old 02-19-2005, 03:34 PM   #3 (permalink)
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I believe they intended to remove the mini-gun weapon when you upgrade to the gatling gun, but then decided to keep it with the gatling gun. At least that is how I've read the comments that go with those entries.
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Old 02-19-2005, 03:38 PM   #4 (permalink)
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Quote:
Originally Posted by mastermind2003";p=&quot View Post
I believe they intended to remove the mini-gun weapon when you upgrade to the gatling gun, but then decided to keep it with the gatling gun. At least that is how I've read the comments that go with those entries.
ahh yes offcourse that's probably it
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