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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-23-2005, 01:08 AM   #1 (permalink)
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Default Satellite Hack(s) Parameters

Just playing around with the Satellite Hacks from the Chinese Internet Center here. EA made it so it's not a specialpower, but all by itself. My question is, aside from the code lines in the internet center about satellite hacks (also called spyvision), where are all the other parameters defined? For example where does it say what range the hack reveals enemy commandcenters... don't tell me it's hardcoded...

Here is all I can dig up on the Sat Hacks:

Code:
Behavior         = SpyVisionUpdate ModuleTag_15
    NeedsUpgrade  = Yes
    SelfPowered   = Yes        ; No SpecialPower module, turns self on and off on timers (No timers means always on)
    SpyOnKindof   = COMMANDCENTER ; Defaults to ALL
    TriggeredBy   = Upgrade_ChinaSatelliteHackOne
  End

  Behavior         = SpyVisionUpdate ModuleTag_16
    NeedsUpgrade  = Yes
    SelfPowered   = Yes         ; No SpecialPower module, turns self on and off on timers
    SelfPoweredDuration = 20000
    SelfPoweredInterval = 240000
    TriggeredBy   = Upgrade_ChinaSatelliteHackTwo
  End
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Old 02-23-2005, 04:46 AM   #2 (permalink)
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I think the range of reveal is the object's sight range.
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Old 02-23-2005, 08:17 PM   #3 (permalink)
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The Strategy Center's CIA Intelligence also uses the SpyVisionUpdate module, though it is coupled with a SpecialPower.
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Old 02-23-2005, 08:34 PM   #4 (permalink)
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Yes, I also observed that. But how if at all would it be possible to make an infantry unit "enter" a specific structure and once he does, the sat hack ability activates...
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Old 02-25-2005, 05:08 PM   #5 (permalink)
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Brilliant Idea! Are you born so impressive or you've eaten something to become so? But I don't think it's completely possible by now. maybe EA should really see this. If only garrisoning a building could trigger an upgrade...

Maybe you can grant an upgrade in the command center and then allocate a sat hack to a garrisonable building. Then when your infantry enters it, you have an internet center.
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Old 02-25-2005, 07:07 PM   #6 (permalink)
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Sorry, does not work, built player upgrades do not effect units which you have taken over, they only work on units you have built yourself.

They may work on taken units though if you research them while you own them, but having preupgraded before taking the object it won't work.
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Old 02-26-2005, 02:17 AM   #7 (permalink)
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Yep, I just said maybe...

Hey, how about an object-level upgrade granted by the garrisoned building itself?

Can't we just leave the upgrade field (in sat hack behavior) empty? I assume we can't.
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Old 02-28-2005, 08:23 PM   #8 (permalink)
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object-level upgrade would work, but I don't think you can code it so that it is activated apon garrison.

It's funny, its small engine disadvantages like these that ruin the chance of coding all sorts of interesting things...
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Old 03-01-2005, 02:32 AM   #9 (permalink)
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The game engine is sure much better that Red Alert 2 and Tiberian Sun. This idea works. If I was unsure now I'm sure. To activate the object level upgrade, use GrantUpgrade the way Oil Derricks does.
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