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Forum Members: 18,617
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
02-25-2005, 08:06 AM
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#1 (permalink)
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Senior Member
Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
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Patch 1.03 modding feature requests
As ZH patch 1.03 is coming, I thought we could team up and ask for some much-wanted modding features to be implemented too. Of course they may not do it. But we have nothing to lose, so why not try it? Try not to make a big list of things, after all we're asking them for a FAVOUR, they owe us nothing.
Here's what I'd like:
- Make frenzy code possible for health boosts (so you can give a temp upgrade to health)
- Remove black bar under the commandbar (makes sidebars possible)
- Hijacker code can capture neutral stuff (making engineers possible for Tech Buildings)
Post your suggestions, but keep it modest.
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02-25-2005, 08:13 AM
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#2 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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Re: Patch 1.03 modding feature requests
-Beeing able to give different units different hijack sounds
-Pow Logic
2 things i would like to have
maybe we could aks deezire to send the mail with our request to EA :/
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02-25-2005, 09:02 AM
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#3 (permalink)
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Senior Member
Join Date: Jul 2003
Location: The Netherlands
Posts: 141
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The patch is supposed to be released at Februari 28th. Between now and then is only a weekend. Surely they have it done already and are not going to alter it in the upcoming days. For something like this to make it, you'll have to hope for an 1.04 patch.
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02-25-2005, 09:53 AM
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#4 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Rep. of Ireland
Posts: 373
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Despite the low chances, ImmoMan's right, we have nothing to lose so here it goes...
1. Support for old C&C building style
- Build Ranges
- Structure placement through prepurchasing commandbuttons (press button to build and then press it again when finished to place).
- Any needed CY code support, if this is to be done through Dozer code stop the AI from moving a Dozer building.
2. Support for old C&C resource code.
3. Really, make that bloody bottom black bar as an option.
4. Proper Deploy feature, currently you can do it quite closely with the transferhealth parameter for the CreateObjectDie module but you lose selection of the unit.
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02-25-2005, 02:54 PM
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#5 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Earth
Posts: 339
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Here is the balance point which I want to see:
1. Ranger's range of fire = 175.
2. Snipers capability of killing bikers.
Here is what I want to be added:
1. Stealth Generator behvaior.
2. ENUM-Free superweapon logic.
3. User-Defined damage type.
4. Touch Down/Dust off command support for choppers.
5. Support for both laser and projectile in a single weapon.
6. More slots for weapons.
7. Waypoint capability for aircrafts.
8. Better waypointing system.
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02-26-2005, 03:44 AM
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#6 (permalink)
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Senior Member
Join Date: Jan 2004
Posts: 231
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Strafing run on helicopters.
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02-26-2005, 03:50 AM
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#7 (permalink)
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Senior Member
Join Date: Feb 2004
Location: China
Posts: 356
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HorseAss, do you mean this?
and I have made my helix bomber strafing run in straight forward.
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02-26-2005, 06:44 AM
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#8 (permalink)
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Junior Member
Join Date: Feb 2005
Posts: 24
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1. Being able to remove Player Upgrades & Locomotors. (But you already knew that)
2. At least 3 more custom damage types, eg. EXTRA_1, EXTRA_2 & EXTRA_3
3. And of course, being able to place buildings on Water. Or at the very least, being able to extend the range of Dozer construction.
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02-26-2005, 04:10 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2004
Posts: 231
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Quote:
Originally Posted by coolfile";p="
HorseAss, do you mean this?
and I have made my helix bomber strafing run in straight forward.
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You mean you made it strafe forwards?? You must show me a screenshot of this, it woudl contribute to my mod greatly, and I hope the weapon also strafes forward.
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