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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-25-2005, 12:48 PM   #1 (permalink)
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Default Change Player Colors to Camo Pack?

Well it is possible that this has been covered somewhere before , but sifting through 4500+ posts might be a bit much. Question is this. Has anyone ever changed the code string that sets player colors in a multiplayer game. To be more clear, I want to know if it is possible (with as little effort as possible) to change the colors (or more so, remove the colors) from multiplayer games. I mean player 1 chooses orange , player two is red. The reason i got to thinking this is because , i was also wondering if it is possible to attach say a "camo pack" to the colors, instead of the color itself. Hope this makes sense enough to get a answer. Ty.
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Old 02-26-2005, 06:21 AM   #2 (permalink)
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Well I dont exactly know what you meen by a camo-pack (different greens and browns maybe?), but it is possible to change the colours. Just go the multiplayer.ini and add/remove/change a set of these lines:
Code:
MultiplayerColor ColorGold
  RGBColor = R:221 G:226 B:13
  RGBNightColor = R:221 G:226 B:13
  TooltipName = Color:Gold
End
Then change the colour by adjusting the RGB values (0-255). Then, if you want to rename it, change the tooltip name to a string from your generals.csf/generals.str file
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Old 02-26-2005, 10:12 PM   #3 (permalink)
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Ahhhh! That is exactly what i was after , thank you very much. One more thing though , I have heard that changing the --- *ini * --- file and changing the length of the file can cause errors. Is this true , do i need to use a hex editor to change the values? Or is this some other ini file that is not needed in this task?

Oh and in reference to "i dont exactly know what you mean by a camo-pack" this is my explanation.

By camo-pack i was thinking of building a set of dds and tga skins for units in the game that are a little more camoflouged to the surroundings of some map styles. So i was thinking that it would be nice to be able to choose a camo-pack as a color instead of just a color. Thus the reason i was wondering if it was possible to write in the code somewhere and link it all together.

Once again. Thanks, Thats what i was after.
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Old 02-27-2005, 07:24 AM   #4 (permalink)
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I think you are thinking of game.dat or somthing (the length thing). also, i dont think it is possible to set the colours as camo, but you could make one of the colours in each camo pattern a house colour, and then it would look like a different camo. (U'd need some modeling knowledge)
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Old 02-27-2005, 11:44 AM   #5 (permalink)
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Ok. I see what you mean, yea that would work great. No worries about the moddeling experience , i own and operate 3ds max quite efficiently. Anyways , yea , i think i might try that out , i will post my results (if anything good comes of it) upon completion.

Once again, ty for the input.
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Old 03-12-2005, 09:51 AM   #6 (permalink)
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Heh , on another thought , what if the bones that control the TEAM Colors were set to be active on the entire mesh , lol, wouldnt this give it the ability to be customized even further more with a TGA file , thus actually creating a camo pack color. Hmm , i dunno , going on 30 houyrs no sleep does this to you ,
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Old 03-12-2005, 06:42 PM   #7 (permalink)
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i'm afraid that wouldn't work, what alphaton said about a different camo colour for the skin is the best you would get, as you can only have 1 house colour. what your asking for is 2 or 3 to make a camo effect.

i would therefore suggest the same as alphaton.
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Old 03-12-2005, 06:59 PM   #8 (permalink)
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Yeah, the colour is controlled by RGB values, not a tga, so you couldn't use a pattern. It would look crap anyway, coz there would be no detail.
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Old 03-13-2005, 01:58 AM   #9 (permalink)
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Ahhh , good point in deed. Ok , nevermind this idea than.
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Old 03-14-2005, 03:23 PM   #10 (permalink)
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Wait , on second thought , maybe i could strip the house colors , and have a script rigged to the house color control that actually sets a camo pack over the entire unit. (This being based on pre-existing tga packages) I mean , it is obviously a lot of work to make it happen , but , im convinced i can do this.


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