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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-25-2005, 06:37 PM   #1 (permalink)
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Default Stupid Errors

error 1
ASSERTION FAILURE: [LINE: 555 in 'Data\INI\Object\airforcegeneral.ini'] Specialpower AirF_SuperweaponSpectreGunship not found!

error 2
ASSERTION FAILURE: [LINE: 28443 in 'Data\INI\Object\factionbuildings.ini'] Duplicate factionunit PatriotBinaryDataStream found!

both the files do not exist, so how can there be an error with them?

error 3
ASSERTION FAILURE: [LINE: 1203 - FILE: 'Data\INI\Object\SovietVehicle.ini'] Unknown block 'RadarPriority'

this one i don't get





this is where the 3rd error comes from

Code:
Object SovietVehicleMCV

  ; *** ART Parameters ***
  Draw = W3DTankDraw ModuleTag_01
    DefaultConditionState        
      Model               = Sov_V_MCV
    End
    ConditionState       = REALLYDAMAGED
      Model              = Sov_V_MCV
    End
    ConditionState       = RUBBLE
      Model              = Sov_V_MCV
    End

    TrackMarks           = EXTnkTrack.tga
    OkToChangeModelColor = Yes
  End

  ; ***DESIGN parameters ***
  DisplayName      = OBJECT:SovietVehicleMCV
  Side                   = Soviet
  EditorSorting          = VEHICLE
  ArmorSet
    Conditions           = None
    Armor                = TankArmor
    DamageFX             = TankDamageFX
  End
  BuildCost              = 1500
  BuildTime              = 45.0          ;in seconds    
  VisionRange            = 150
  ShroudClearingRange = 300
Prerequisites
    Object = SovietWarFactory
;    Object = SovietRepairPad
  End

  ExperienceValue        = 200 200 400 600 ;Experience point value at each level
  ExperienceRequired     = 0 200 300 600 ;Experience points needed to gain each level
  IsTrainable            = No  ;Can gain experience
  CrusherLevel           = 2  ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
  CrushableLevel         = 3  ;What am I?:        0 = for infantry, 1 = for trees, 2 = general vehicles
  CommandSet             = SovietMCVCommandSet
  
  ; *** AUDIO Parameters ***
  VoiceSelect         = DozerChinaVoiceSelect
  VoiceMove           = DozerChinaVoiceMove
  VoiceEnter          = DozerChinaVoiceMove
  VoiceTaskComplete   = DozerChinaVoiceBuildComplete
  SoundMoveStart      = DozerChinaMoveStart
  SoundMoveStartDamaged = DozerChinaMoveStart

  UnitSpecificSounds
    VoiceCreate       = DozerChinaVoiceCreate
    VoiceCrush        = DozerChinaVoiceCrush
    VoiceNoBuild      = DozerChinaVoiceBuildNot
    VoiceRepair       = DozerChinaVoiceRepair
    VoiceDisarm       = DozerChinaVoiceClearMine
    VoiceEnter        = DozerChinaVoiceMove
    VoiceBuildResponse = DozerChinaVoiceBuild
  End
  End

  ; *** ENGINEERING Parameters ***
  RadarPriority          = UNIT
  KindOf                 = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS VEHICLE SCORE
  
  Body                   = ActiveBody ModuleTag_02
    MaxHealth       = 400
    InitialHealth   = 400
  End

  Locomotor            = SET_NORMAL MilitiaTankLocomotor
  Behavior = PhysicsBehavior ModuleTag_04
    Mass                 = 50.0
  End

  Behavior = ProductionUpdate ModuleTag_05
    ; nothing
  End

  ; Catch fire, and explode death
  Behavior = SlowDeathBehavior ModuleTag_07
    DeathTypes = ALL -CRUSHED -SPLATTED
    ProbabilityModifier  = 50
    DestructionDelay  = 2000
    DestructionDelayVariance  = 300
    FX  = INITIAL  FX_CrusaderCatchFire
    OCL = FINAL    OCL_MilitiaTankDeathEffect  
    FX  = FINAL    FX_GenericTankDeathExplosion 
  End

  Behavior                 = TransitionDamageFX ModuleTag_08
    ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
    ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_CrusaderDamageTransition
  End

  Behavior = DestroyDie ModuleTag_09
    DeathTypes = NONE +CRUSHED +SPLATTED
  End

  Behavior = ReplaceObjectUpgrade ModuleTag_101
    ReplaceObject = SovietCommandCenter
    TriggeredBy = Upgrade_BecomeSovietCommandCenter
  End

  ; A crushing defeat
  Behavior = FXListDie ModuleTag_10
    DeathTypes = NONE +CRUSHED +SPLATTED
    DeathFX = FX_CarCrush
  End

  Behavior = CreateCrateDie ModuleTag_CratesChange
   CrateData  = SalvageCrateData
  End

  Behavior = FlammableUpdate ModuleTag_21
    AflameDuration = 5000         ; If I catch fire, I'll burn for this long...
    AflameDamageAmount = 5       ; taking this much damage...
    AflameDamageDelay = 500       ; this often.
  End

  Geometry               = BOX
  GeometryMajorRadius    = 15.0
  GeometryMinorRadius    = 10.0
  GeometryHeight         = 10.0     
  GeometryIsSmall        = Yes    
  Shadow = SHADOW_VOLUME
  ShadowSizeX = 45  ; minimum elevation angle above horizon. Used to limit shadow length

End
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Old 02-25-2005, 07:47 PM   #2 (permalink)
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Default

Quote:
Originally Posted by Slye_Fox";p=&quot View Post
error 1
ASSERTION FAILURE: [LINE: 555 in 'Data\INI\Object\airforcegeneral.ini'] Specialpower AirF_SuperweaponSpectreGunship not found!

error 2
ASSERTION FAILURE: [LINE: 28443 in 'Data\INI\Object\factionbuildings.ini'] Duplicate factionunit PatriotBinaryDataStream found!

both the files do not exist, so how can there be an error with them?
It sounds like Generals is reading the files in INIZH.big, which are loaded by default and not discarded just because you have an INI file with another name somewhere else. You will need to copy those two INI files, delete everything inside (so it becomes a blank file), and put them into wherever you put the rest of your mod's INI files.

Quote:
Originally Posted by Slye_Fox";p=&quot View Post
error 3
ASSERTION FAILURE: [LINE: 1203 - FILE: 'Data\INI\Object\SovietVehicle.ini'] Unknown block 'RadarPriority'

this one i don't get
You have two End lines at the end of UnitSpecificSounds. One closes the UnitSpecificSounds block as intended, but the duplicate End ends the SovietVehicleMCV block prematurely. So Generals reads the RadarPriority tag as an entirely new entry--causing a problem because it is not.
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Old 02-25-2005, 08:31 PM   #3 (permalink)
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Default

that worked on all 3, now there is a new one


ASSERTAION FAILURE: [LINE: 63 - FILE: 'Data\INI\Defauilt\Object.ini'] Unknown field 'DoundDie' in block 'Object'


what does this mean
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Old 02-26-2005, 01:39 AM   #4 (permalink)
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"DoundDie"? I haven't heard of such parameter for the Object behvior. Scan your Object.ini for "DoundDie" and correct the possible spelling mistake.
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Old 02-26-2005, 06:11 AM   #5 (permalink)
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DoundDie? uhh.....correction SoundDie is the valid tag
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Old 02-26-2005, 09:50 AM   #6 (permalink)
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soz, typo.
it was 'SoundDie'

this error comes up even though that file(even the folder) dosn't exist
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Old 02-26-2005, 12:13 PM   #7 (permalink)
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The exist in the .big files, although I don't know what the problem could be....
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Old 02-26-2005, 12:32 PM   #8 (permalink)
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The SoundDie keyword was removed in favour of using a FXListDie module to play a death sound. So that keyword simply doesn't exist anymore.
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Old 02-26-2005, 01:05 PM   #9 (permalink)
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DoundDie is NOT!! valid SoundDie is a valid tag but for ZH Sound Die stuff where REMOVED
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Old 02-26-2005, 01:13 PM   #10 (permalink)
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Well it looks to me like its not gone, there.
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