error 1
ASSERTION FAILURE: [LINE: 555 in 'Data\INI\Object\airforcegeneral.ini'] Specialpower AirF_SuperweaponSpectreGunship not found!
error 2
ASSERTION FAILURE: [LINE: 28443 in 'Data\INI\Object\factionbuildings.ini'] Duplicate factionunit PatriotBinaryDataStream found!
both the files do not exist, so how can there be an error with them?
error 3
ASSERTION FAILURE: [LINE: 1203 - FILE: 'Data\INI\Object\SovietVehicle.ini'] Unknown block 'RadarPriority'
this one i don't get
this is where the 3rd error comes from
Code:
Object SovietVehicleMCV
; *** ART Parameters ***
Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = Sov_V_MCV
End
ConditionState = REALLYDAMAGED
Model = Sov_V_MCV
End
ConditionState = RUBBLE
Model = Sov_V_MCV
End
TrackMarks = EXTnkTrack.tga
OkToChangeModelColor = Yes
End
; ***DESIGN parameters ***
DisplayName = OBJECT:SovietVehicleMCV
Side = Soviet
EditorSorting = VEHICLE
ArmorSet
Conditions = None
Armor = TankArmor
DamageFX = TankDamageFX
End
BuildCost = 1500
BuildTime = 45.0 ;in seconds
VisionRange = 150
ShroudClearingRange = 300
Prerequisites
Object = SovietWarFactory
; Object = SovietRepairPad
End
ExperienceValue = 200 200 400 600 ;Experience point value at each level
ExperienceRequired = 0 200 300 600 ;Experience points needed to gain each level
IsTrainable = No ;Can gain experience
CrusherLevel = 2 ;What can I crush?: 1 = infantry, 2 = trees, 3 = vehicles
CrushableLevel = 3 ;What am I?: 0 = for infantry, 1 = for trees, 2 = general vehicles
CommandSet = SovietMCVCommandSet
; *** AUDIO Parameters ***
VoiceSelect = DozerChinaVoiceSelect
VoiceMove = DozerChinaVoiceMove
VoiceEnter = DozerChinaVoiceMove
VoiceTaskComplete = DozerChinaVoiceBuildComplete
SoundMoveStart = DozerChinaMoveStart
SoundMoveStartDamaged = DozerChinaMoveStart
UnitSpecificSounds
VoiceCreate = DozerChinaVoiceCreate
VoiceCrush = DozerChinaVoiceCrush
VoiceNoBuild = DozerChinaVoiceBuildNot
VoiceRepair = DozerChinaVoiceRepair
VoiceDisarm = DozerChinaVoiceClearMine
VoiceEnter = DozerChinaVoiceMove
VoiceBuildResponse = DozerChinaVoiceBuild
End
End
; *** ENGINEERING Parameters ***
RadarPriority = UNIT
KindOf = PRELOAD SELECTABLE CAN_CAST_REFLECTIONS VEHICLE SCORE
Body = ActiveBody ModuleTag_02
MaxHealth = 400
InitialHealth = 400
End
Locomotor = SET_NORMAL MilitiaTankLocomotor
Behavior = PhysicsBehavior ModuleTag_04
Mass = 50.0
End
Behavior = ProductionUpdate ModuleTag_05
; nothing
End
; Catch fire, and explode death
Behavior = SlowDeathBehavior ModuleTag_07
DeathTypes = ALL -CRUSHED -SPLATTED
ProbabilityModifier = 50
DestructionDelay = 2000
DestructionDelayVariance = 300
FX = INITIAL FX_CrusaderCatchFire
OCL = FINAL OCL_MilitiaTankDeathEffect
FX = FINAL FX_GenericTankDeathExplosion
End
Behavior = TransitionDamageFX ModuleTag_08
ReallyDamagedParticleSystem1 = Bone:Smoke RandomBone:Yes PSys:SmallLightSmokeColumn
ReallyDamagedFXList1 = Loc: X:0 Y:0 Z:0 FXList:FX_CrusaderDamageTransition
End
Behavior = DestroyDie ModuleTag_09
DeathTypes = NONE +CRUSHED +SPLATTED
End
Behavior = ReplaceObjectUpgrade ModuleTag_101
ReplaceObject = SovietCommandCenter
TriggeredBy = Upgrade_BecomeSovietCommandCenter
End
; A crushing defeat
Behavior = FXListDie ModuleTag_10
DeathTypes = NONE +CRUSHED +SPLATTED
DeathFX = FX_CarCrush
End
Behavior = CreateCrateDie ModuleTag_CratesChange
CrateData = SalvageCrateData
End
Behavior = FlammableUpdate ModuleTag_21
AflameDuration = 5000 ; If I catch fire, I'll burn for this long...
AflameDamageAmount = 5 ; taking this much damage...
AflameDamageDelay = 500 ; this often.
End
Geometry = BOX
GeometryMajorRadius = 15.0
GeometryMinorRadius = 10.0
GeometryHeight = 10.0
GeometryIsSmall = Yes
Shadow = SHADOW_VOLUME
ShadowSizeX = 45 ; minimum elevation angle above horizon. Used to limit shadow length
End