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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-28-2005, 05:34 PM   #31 (permalink)
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Quote:
Originally Posted by Cedar";p=&quot View Post
So i was right!!
No...RenX was made for gmax, not 3dsmax.
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Old 03-28-2005, 06:51 PM   #32 (permalink)
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It dont matter much anyways , after a little tinkering I discovered that 3ds can still do all the texturing and modelling (and more) and you 'Can' get it in the game easily enough. Just use RenX to export the very final version , and all is well.

All in all though , answers for all the probs with 3DS and Gmax to Generals Compatibility issues have been covered here.
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Old 04-04-2005, 04:09 PM   #33 (permalink)
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If RenX was made for GMax why doesn't the Import W3D button work??
Because it is there but does nothing.
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Old 04-04-2005, 04:22 PM   #34 (permalink)
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becasue its unfinised perhaps, like a lot of software these days.It wasnt software that was going to make them money directly either.Or, perhaps it is left over from the 3dsmax tool.

Either way, I dont see why you think this means that RenX is made for 3dsmax.I mean look at the name, "Renegade Tools", you think they would name it that for developers(whose interest in w3d would not be modding Renegade!)?

Does it really matter? There is no publicly available exporter for 3dsmax anyway.You cant just drop RenX into 3dsmax.Its the same with 3dsmax plugins, they wont work in gmax.
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Old 04-04-2005, 05:16 PM   #35 (permalink)
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Yep , I do all of my work in 3ds , but I stil have to use renx (gmax) to actually export the proper w3d format.
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