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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-27-2005, 03:10 PM   #1 (permalink)
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Default Auto Heal and regen within base

Does anyone know if the effects of this actually work, ihave been muckin around and found no change in anything no matter what i set these two settings to. Im just wondering if im missing something.


CommandCenterHealRange = 500.0 ; heals your/ally stuff this close to the command center

CommandCenterHealAmount = 25 ; heals close by stuff this amount per logic frame

Basicly , i want to be able to allow for fast healing of units and buildings within the base, adding more reason for me and friends to use building busting units such as nuke cannons and what not.
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Old 02-27-2005, 03:18 PM   #2 (permalink)
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They probably disabled it. But if all else fails you can always do it the old-fashioned way by using AutoHealBehavior with a healing radius.
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Old 02-27-2005, 03:45 PM   #3 (permalink)
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Couldn't you use the Speaker Tower logic, and just attach it to all buildings?
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Old 02-27-2005, 08:24 PM   #4 (permalink)
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In reference to "use the speaker towers ability" , thats a great plan , however , i am totally new to C&C modding , and i havent been able to locate the appropriate data yet , i have looked in gamedata.ini , special powers.ini , umm , alot of other ini files and i cant seem to find what im looking for , maybe someone could steer me in the right direction please. Ty. (plus i realise this prolly requires a little more than a ini file being edited , but im open to learning )
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Old 02-27-2005, 10:06 PM   #5 (permalink)
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look in factionbuilding.ini.

this is a small tip i found usefull,
seperate the factionbuilding.ini file into 3 seperate files:
chinabuildings.ini
usabuildings.ini
glabuildings.ini

this will help out in locating structures alot faster
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Old 02-27-2005, 11:10 PM   #6 (permalink)
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Thank you , sure enough , there it all is in the BuildingFaction.ini , couple questions now. I am to assume that somewhere under the BEHAVIOUR tag is where i am to enter the behaviour of a Speaker Tower.

To make a long story short , im clueless. But i have found the section i think i am after. Does anyone have any quik input as to what i do next? Much appreciated for all the input.
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Old 02-28-2005, 01:35 AM   #7 (permalink)
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Ok , so i was mucking around , and found this ....

Behavior = PropagandaTowerBehavior ModuleTag_06
Radius = 1000.0
DelayBetweenUpdates = 2000 ; in milliseconds
HealPercentEachSecond = 15 ; get this % of max health every second
PulseFX = FX_PropagandaTowerPropagandaPulse ;plays as often as DelayBetweenUpdates
UpgradedPulseFX = FX_PropagandaTowerSubliminalPulse ;plays as often as DelayBetweenUpdates
End

I copied it into the AmericaCommandCenter behaviour area and my command center heals as desired , but not the troops around , can someone help me pls? ty. Also , interesting note is , that this same code will not work for china command center or gla command center , (the heal comm center thing) but it does work for americans. Anywaone have a clue. Help.
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Old 02-28-2005, 02:49 PM   #8 (permalink)
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Check the KindOf...
Also the healing amount and the distance of the Command Center is small... barely noticable, basically you have to have the unit parked right in front of the command center.
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Old 02-28-2005, 05:56 PM   #9 (permalink)
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Yes , i did that , and also on an update , the american comand center does not heal as i thought, in fact the american command center has an auto regen that i did not know about and this was what was healing the command center, so now i am back to square one , the propaganda towers ability is not working for the command center. I am lost so lost.


As far as building KindOf ,i noticed Garrisonable_Until_Destroyed , i am assuming this is the line that would have been needed to make it garrrisonable , but it didnt help. Also upon trying to change the palace garrison capacity i noticed that it had no effect, so i figure that i am missing some file that also has a role in the big picture that i am not aware of.

As usual TY for the comments and suggestions.
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Old 03-07-2005, 02:26 PM   #10 (permalink)
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Well as for the garrisoning you have to add buttons to the commandset as well.
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