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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-28-2005, 06:53 AM   #1 (permalink)
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Default Garrison abilities for other buildings

here is a chunk of code i seen under the gla palaca behaviours , i have tried to add it to the USA command center to see if it would work , but it didnt , does anyone know why?

Behavior = GarrisonContain ModuleTag_10
ContainMax = 5
EnterSound = GarrisonEnter
ExitSound = GarrisonExit
ImmuneToClearBuildingAttacks = Yes
End
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Old 02-28-2005, 08:03 AM   #2 (permalink)
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Look at the KindOfs aswell, and dont forget, you need to add passenger/occupant commandbuttons to the CommandCentre's commandset.
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Old 02-28-2005, 10:04 AM   #3 (permalink)
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o where , o where might i find the commandcentercommandset , i seem to have overlooked this. but yea , i have fidgeted and found a few of the afore mentioned. TY. and than i looked again and found it , bah , nvm ,
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Old 02-28-2005, 11:15 AM   #4 (permalink)
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You will find the command center commandset inside of the commandset.ini file
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Old 02-28-2005, 06:51 PM   #5 (permalink)
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Thanks , i found it late last night at about 4 or 5 ni the morning , damn , i cant get any sleep since i started modding c&c, ahhh the addiction. But heres the thing. I found al the apprpriate files needed but i having some strange effects. For example.

I added to the americacommandset this

3 = Command_StructureExit (which from my understanding and from observing other structures such as gla palace that this is used to ungarrison one single soldier from the building. But instead of the soldier exit button , i got a particle cannon on my command center buttons now. Im kinda lost. Any ideas. Obviously i have done something very wrong im thinking.
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