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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 02-28-2005, 02:59 PM   #1 (permalink)
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Default [SOLVED] Force Fire Area

Is it possible to set "Force Fire" as area effective? At present, I have some long range artillery structures that are only able to fire in one direction; forwards.

The problem is, finding a target at long range is difficult from such range. It is possible to create minimal turning by having a slow turret rotate speed, but this allows the unit to fire anywhere given the time, and defies the point. Ideally I would just limit the turret turning angle, but of course the wonders of the engine won't allow me.

So the question is thus; is it possible to create an target area of some size that a given unit can fire anywhere into if it is able? This means that a rough target can be painted without it having to be precise.
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Old 02-28-2005, 06:16 PM   #2 (permalink)
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Maybe changing the damage radius may work.
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Old 02-28-2005, 08:17 PM   #3 (permalink)
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The trouble with that is the whole area will take damage, and will need an almighty explosion to make sense. It also fails to eliminate the core problem of requiring a perfect aim to fire.
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Old 02-28-2005, 11:18 PM   #4 (permalink)
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for one you can add a scatter radius
Code:
ScatterRadius = X
or you could use the logic the comanche's rocket pods do
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Old 03-01-2005, 05:44 AM   #5 (permalink)
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Again, the scatter radius is of no use, you still need a perfect click on target to fire it. I am, however, interested as to how the rocket pods may help.

I was also wondering last night about the Battlecruiser targets for the artillery - I can't remember exactly how it worked, but might that behave how I require?

I've just quickly knocked up a test, whereby I've got a special power ( that for some reason doesn't appear on the sidebar? I've not worked with SPs before so I'm not sure how that works ) that causes the artillery to fire.

What I would like is the following, if possible:
- Select special power, with fairly large radius ( like 150 ).
- Any artillery able to fire on the target do so ( ie. they are within the radius specified ).

Any ideas?
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Old 03-01-2005, 04:48 PM   #6 (permalink)
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Maybe this will help.

AcceptableAimDelta = 45 ; we don't really need to be aimed directly at the target.
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Old 03-01-2005, 05:03 PM   #7 (permalink)
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Excellent, that sounds just the ticket; I'll bang it in and see if it works. Cheers
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Old 03-01-2005, 08:40 PM   #8 (permalink)
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er, guess I misunderstood the question... but keep in mind, scatter radius is very different than damage radius
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Old 03-02-2005, 06:28 AM   #9 (permalink)
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Don't worry, I know, I use scatter radius all the time to allow shots to miss the target
As it happens, the artillery also has a very wide scatter.
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Old 03-02-2005, 06:45 AM   #10 (permalink)
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Did the acceptable aim delta work?
By the way, i got it from the Auora code.
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