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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-01-2005, 10:01 PM   #1 (permalink)
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Default ZH 1.03 BUGS

1. No comanche can benefit from the laser guided missile upgrade, though the WeaponBonus is in its weapon.
Code:
Weapon ComancheRocketPodWeapon
  WeaponBonus = PLAYER_UPGRADE DAMAGE 125%
2. Typing Mistake. it sould be Upgrade_Fanaticism.
Code:
Object Infa_ChinaInfantryTankHunter
  UpgradeCameo1 = UPGRADE:Fanaticism
3. The Frenzy marks can be placed in shroud, like the SpecialPowerSpySatellite. however, it should act similarly as the para-drops. the earlier patches didn't fix it while the patch 1.03 doesn't.
Code:
SpecialPower SuperweaponFrenzy
  Enum                = SPECIAL_FRENZY
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Old 03-02-2005, 03:30 AM   #2 (permalink)
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1) Battlebus has received the dummy air weapon for both the empty and occupied state making an empty battlebus capable of targeting air units.

Code:
WeaponSet
    Conditions = None 
    Weapon = PRIMARY None 
    Weapon = SECONDARY   BattleBusDummyWeapon 
    Weapon = TERTIARY TerroristSuicideNotARealWeapon
    AutoChooseSources = TERTIARY None
End
WeaponSet
    Conditions          = PLAYER_UPGRADE 
    Weapon              = PRIMARY     BattleBusPassengerDummyWeapon
    Weapon              = SECONDARY   BattleBusDummyWeapon
    Weapon              = TERTIARY TerroristSuicideNotARealWeapon
    AutoChooseSources = TERTIARY None
End
2) All pilots are given the chemical suits cameo but they don't actually get the chemical suits

3) The superweapon general is the only USA general that has the effects of drone armor reduced for the battle drone.

4) The spectre gunship of the laser general, the airforce general and the superweapon general has a duplicate entry experience value, both reading different values.

5) The map reveal bug for the normal USA avenger is still present.

6) The avenger of the airforce general does not receive the new avenger armor.

7) Black napalm missiles still inflict explosion damage.

8) Toxin general terrorist explosion power has been decreased when you get anthrax gamma.

I don't know if the following are bugs in the patch log or that they are bugs in not being adjusted

9) Minigunner range was not decreased

10) The helix of the infantry general does not have it's health decreased
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Old 03-04-2005, 09:34 AM   #3 (permalink)
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now thats a buggy patch :dead:
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Old 03-05-2005, 11:56 AM   #4 (permalink)
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it was just a joke from ea , is no patch!!
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Old 03-05-2005, 05:41 PM   #5 (permalink)
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Default

Quote:
Originally Posted by Rene";p=&quot View Post
7) Black napalm missiles still inflict explosion damage.
WTF? :wtf:

Don't tell me they STILL didn't fix that?! I organised a bug collection initiative on the official Generals boards in March 2003, and that bug was one of the more critical bugs we found. And now they STILL DID NOT solve it??

Man, EA never ceases to surprise me.
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Old 03-05-2005, 06:40 PM   #6 (permalink)
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God. Why won't they stop making patches so modders don't have to keep changing their mods to work with the new version?

*sigh* What next?
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Old 03-13-2005, 04:34 AM   #7 (permalink)
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^ more to the point, why didnt they listen to a more adept group of modders who fixed everything properly between them, instead of another group who rushed their 'fixes' out the door?

I have hardly had to make any changes to ProGen because I fixed pretty much all these things anyways - if I now made ProGen compatable with 1.03 then I'd actually (re)introduce a lot more bugs LOL!
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Old 03-13-2005, 05:11 AM   #8 (permalink)
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I miss the simplicity of TibEd.

(oh and... x)
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Old 03-13-2005, 05:19 AM   #9 (permalink)
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I'm doing that for my mod.
one more bug is found. the emperor tank cann't be effected by the subliminal upgrade. it hasn't been fixed in 1.03 yet.
Code:
Object Tank_ChinaTankEmperor
  Behavior        = PropagandaTowerBehavior ModulePropaganda_04
    Radius                = 150.0
    DelayBetweenUpdates   = 2000 ; in milliseconds
    HealPercentEachSecond = 1%   ; get this % of max health every second 
    PulseFX               = FX_OverlordPropagandaTowerPropagandaPulse ;plays as often as DelayBetweenUpdates
    UpgradeRequired       = Upgrade_ChinaOverlordPropagandaTower
    UpgradedHealPercentEachSecond = 2%   ; get this % of max health every second 
    UpgradedPulseFX       = FX_OverlordPropagandaTowerSubliminalPulse ;plays as often as DelayBetweenUpdates
    AffectsSelf           = Yes ; Needs this since Tower is not seperate object for Emperor
  End
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Old 03-13-2005, 08:17 AM   #10 (permalink)
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That is actually a bug that adds balance to the game. Don't get me wrong, it's till a bug but fixing this one will make emperors a bit to strong especially in combination with ECM.
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