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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-02-2005, 04:48 PM   #1 (permalink)
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Default Recoil Bug fix :)

howdy

some of you might know that when you add a secondary weapon that comes from the same barrel and same bone and has the same muzzleflash bone that only the secondary weapon will use that muzzle flash and recoil 0:

this fact has been annoying me ever since i started playing generals when ever a quad cannon or gattlin tank/cannon fires at art targets they only then they show there muzzle flash and recoil the same thing is with nuke cannons when you upgraded them with neutron shells only when firing the neutron shells the barrel will recoil :x

no i found something interesting while i was coding a infantry

Code:
ConditionState = USING_WEAPON_B
i wonderd if that code also works on vehicles so i tried it like this on my ZSU AA tank like this :

Code:
    ConditionState = NONE
      Model = UVZSU_57
      Turret = TURRET
      TurretPitch = TURRETEL
      WeaponFireFXBone  = PRIMARY MUZZLE
      WeaponMuzzleFlash = PRIMARY MUZZLEFX
      WeaponRecoilBone  = PRIMARY BARREL
    End

    ConditionState = USING_WEAPON_B 
      Model = UVZSU_57
      Turret = TURRET
      TurretPitch = TURRETEL
      WeaponFireFXBone  = SECONDARY MUZZLE
      WeaponMuzzleFlash = SECONDARY MUZZLEFX
      WeaponRecoilBone  = SECONDARY BARREL
    End
and i was supprised when i tried that it works flawless

so this way you can fix that stupid bug EA left in the game and restore the muzzle flashes and recoil for al those units who do not show them when firing there primary weapons
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Old 03-02-2005, 06:46 PM   #2 (permalink)
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Works! Thanks Hunter!
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Old 03-02-2005, 07:43 PM   #3 (permalink)
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Damn man, thats really smart. Thanks
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Old 03-02-2005, 08:48 PM   #4 (permalink)
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Default Re: Recoil Bug fix :)

Quote:
Originally Posted by The_Hunter";p=&quot View Post
only the secondary weapon will use that muzzle flash and recoil 0:
really? I didn't heed this problem.
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Old 03-03-2005, 02:19 AM   #5 (permalink)
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nice. I wonder why nobody noticed that before... I just hate it when the nuke cannon doesnt recoil... no fun in that
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Old 03-03-2005, 03:17 AM   #6 (permalink)
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Quote:
Originally Posted by liger";p=&quot View Post
Damn man, thats really smart. Thanks
thx


Quote:
Originally Posted by coolfile";p=&quot View Post
Quote:
Originally Posted by The_Hunter";p=&quot View Post
only the secondary weapon will use that muzzle flash and recoil 0:
really? I didn't heed this problem.
yep not many people seem to notice it but it's defently there

Quote:
Originally Posted by Mishkin";p=&quot View Post
nice. I wonder why nobody noticed that before... I just hate it when the nuke cannon doesnt recoil... no fun in that
agreed i mean that's the biggest cannon in the game and it looks so danm stupid when it does not recoil
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Old 03-03-2005, 07:39 AM   #7 (permalink)
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Are the NukeCannon, QuadCannon and GattlinTank the only units with this bug, or has anyone identified others, too??
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Old 03-03-2005, 08:16 AM   #8 (permalink)
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Quote:
Originally Posted by theliberator2005";p=&quot View Post
Are the NukeCannon, QuadCannon and GattlinTank the only units with this bug, or has anyone identified others, too??
here's are the ones i have seen it with sofar

-NukeCannons
-QuadCannons
-Gattling Cannons
-Gattling Tanks
-Overlord Gattling cannon

this are the only ones i think but it also happens with all other units that have a secondary weapon that is fired with the same recoil and muzzle flash bones you add
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Old 03-04-2005, 01:01 AM   #9 (permalink)
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I checked it in my game, but I didn't see Gattling Tanks had this problem.

Code:
Object ChinaTankGattling

  Draw                      = W3DTankDraw ModuleTag_01
    
    DefaultConditionState        
      Model               = NVGattTank
      Animation           = NVGattTank.NVGattTank
      AnimationMode       = MANUAL
      Turret              = TURRET01
      TurretPitch         = TURRETEL01
      WeaponMuzzleFlash   = PRIMARY   MuzzleFX
      WeaponFireFXBone    = PRIMARY   Muzzle
      WeaponMuzzleFlash   = SECONDARY MuzzleFX
      WeaponFireFXBone    = SECONDARY Muzzle
    End


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Old 03-04-2005, 03:04 AM   #10 (permalink)
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Quote:
Originally Posted by coolfile";p=&quot View Post
I checked it in my game, but I didn't see Gattling Tanks had this problem.

Code:
Object ChinaTankGattling

  Draw                      = W3DTankDraw ModuleTag_01
    
    DefaultConditionState        
      Model               = NVGattTank
      Animation           = NVGattTank.NVGattTank
      AnimationMode       = MANUAL
      Turret              = TURRET01
      TurretPitch         = TURRETEL01
      WeaponMuzzleFlash   = PRIMARY   MuzzleFX
      WeaponFireFXBone    = PRIMARY   Muzzle
      WeaponMuzzleFlash   = SECONDARY MuzzleFX
      WeaponFireFXBone    = SECONDARY Muzzle
    End


gattling tanks don't have any recoil problems and the animations play fine too but the big muzzle flash it shows when firing on air targets is gone when engaging ground targets :/
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