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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-03-2005, 08:40 AM   #1 (permalink)
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Default Supply Warehouse (one for DeeZire)

I was looking through the supply code and noticed this code on the unused 'Supply Warehouse':

Code:
  Behavior              = SupplyWarehouseCripplingBehavior ModuleTag_04
    SelfHealSupression  = 3000  ; Time since last damage until I can start to heal
    SelfHealDelay       = 500   ; Once I am okay to heal, how often to do so
    SelfHealAmount      = 5     ; And how much
    ; The Crippling part is tied to ReallyDamaged, or 30% health.
  End
So somehow the warehouse heals itself? How does that work if it has ImmortalBody? And what is the 'crippling part' that the comment describes? Does it reduce the amount of supplies that are available or something?
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Old 03-04-2005, 04:11 AM   #2 (permalink)
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I believe you have it right. Because it has immortal body, it cannot be destroyed, but it still can take damage. That damage reduces the number of supplies, but they can regenerate over time.
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Old 03-04-2005, 07:56 AM   #3 (permalink)
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Maybe I can use this for an Ore system then! Make the patches start off severely damaged and slowly let them heal up to full strength.
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Old 03-04-2005, 07:49 PM   #4 (permalink)
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No, I checked. The damage does not affect the number of supplies. Instead, when the building becomes REALLYDAMAGED units can't collect supplies from it. And any units docking with it at that time that were on the ground would be destroyed.
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Old 03-04-2005, 07:54 PM   #5 (permalink)
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Ah, too bad...

Well thanks for clearing that up.
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