logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,537
Total Threads: 8,627
Posts: 94,210

Administrators:
DeeZire, Redemption

There are currently 109 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 03-06-2005, 01:16 PM   #1 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 24
Default Texture reflections

Hi guys, I'm trting to give a building a glass roof with a reflection that is affected in real time. If you have W3D viewer, open this file in the W3DZH BIG file "CSSCRTLAB_G" and move it around. You will see the the window casts a reflection when you move the model. Does anybody know which shader is used to get it correct. I've managed to get the effect without the texture if I use "enviorment mapping" but the texture doesn't appear correctly. A point in the right direction would be appreciated here.

Thanks
Eagle4ever is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 01:29 PM   #2 (permalink)
Senior Member
 
Join Date: Jan 2004
Posts: 231
Send a message via MSN to HorseAss
Default

Oops, didn't read the post.

Hmmm, sorry man I'm out of ideas, but that glass is probably made with enviroment mapping.
HorseAss is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 03:47 PM   #3 (permalink)
Member
 
Join Date: Sep 2003
Posts: 63
Default

In the Member Written Tutorials there's one about "Silverbirds" which are planes with that effect.
Airstriker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 04:12 PM   #4 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

There is no W3d model named "CSSCRTLAB_G" or I would be able to tell you what it uses

But yeah, enviroment or ws enviroment is what does the reflection.
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 04:20 PM   #5 (permalink)
Member
 
Join Date: Sep 2003
Posts: 63
Default

I think he means "CBSECRTLAB". As I recall, most of the Asian buildings also use this. Look at "CBNHONGK01".
Airstriker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 04:55 PM   #6 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 24
Default

Woops, Airstriker is correct. I can't beleive I made 2 spelling mistakes. Anyway I found the Silverbird tutorial and I'll give it a try. Thx.
Eagle4ever is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 05:05 PM   #7 (permalink)
Senior Member
 
Join Date: Aug 2003
Posts: 1,087
Default

the silverbird tute only uses a single pass, I have not been able to replicate generals reflections with a single pass.If you do, please post your settings.
key0p is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 06:13 PM   #8 (permalink)
Member
 
Join Date: Sep 2003
Posts: 63
Default

I followed the tutorial directly, but I think you need to look at the Shaders picture, since that's where the most complicated stuff is. It works perfectly on the windows of the Disruptors I made.
Airstriker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 09:03 PM   #9 (permalink)
Junior Member
 
Join Date: Feb 2005
Posts: 24
Default

I've tried the tutorial to the letter and can not get the effect I want. I am getting just a reflection of a sky and not the base texture. However I should that I haven't installed the building I am applying it to yet. I am just viewing it through the W3D viewer. I don't think this should make a difference since the effect I want shows up on other buildings.

I'll try experimenting with different settings but if anybody has any corrective suggestions I'd appreciate it.
Eagle4ever is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-06-2005, 09:37 PM   #10 (permalink)
Member
 
Join Date: Sep 2003
Posts: 63
Default

It's a good idea to see it in-game, but the reflective part should be stage 1 texture, but the main texture should be stage 0. There is a possiblity you didn't copy the Shaders options completely, and that's causing the problem.
Airstriker is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Texture Backgrounds DaLump Generals & Zero Hour Editing 5 03-22-2005 04:10 PM
Prism Tank Beam Reflections for ZH Mod Vger Generals & Zero Hour Editing 20 07-02-2004 12:11 PM
W3D Texture Problem Kained Generals & Zero Hour Editing 3 01-13-2004 06:26 PM
Texture Problem Dunenewt Generals & Zero Hour Editing 11 04-12-2003 08:59 AM
Texture Problem (yes im a noob :) ) Ragnarok Generals & Zero Hour Editing 4 03-18-2003 10:24 AM


All times are GMT -4. The time now is 04:46 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.0 Release Candidate 2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.