Hi guys, I'm trting to give a building a glass roof with a reflection that is affected in real time. If you have W3D viewer, open this file in the W3DZH BIG file "CSSCRTLAB_G" and move it around. You will see the the window casts a reflection when you move the model. Does anybody know which shader is used to get it correct. I've managed to get the effect without the texture if I use "enviorment mapping" but the texture doesn't appear correctly. A point in the right direction would be appreciated here.
the silverbird tute only uses a single pass, I have not been able to replicate generals reflections with a single pass.If you do, please post your settings.
I followed the tutorial directly, but I think you need to look at the Shaders picture, since that's where the most complicated stuff is. It works perfectly on the windows of the Disruptors I made.
I've tried the tutorial to the letter and can not get the effect I want. I am getting just a reflection of a sky and not the base texture. However I should that I haven't installed the building I am applying it to yet. I am just viewing it through the W3D viewer. I don't think this should make a difference since the effect I want shows up on other buildings.
I'll try experimenting with different settings but if anybody has any corrective suggestions I'd appreciate it.
It's a good idea to see it in-game, but the reflective part should be stage 1 texture, but the main texture should be stage 0. There is a possiblity you didn't copy the Shaders options completely, and that's causing the problem.