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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-17-2003, 07:04 PM   #1 (permalink)
jonwil
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Default GLA Scud Storm stuff...

I have the folowing files from the beta:
ubscudstrm_a1n.w3d
ubscudstrm_a2n.w3d
ubscudstrm_a3n.w3d
ubscudstrm_a4.w3d
ubscudstrm_a4n.w3d
ubscudstrm_da4.w3d
ubscudstrm_da4n.w3d
ubscudstrm_dn.w3d
ubscudstrm_ea4.w3d
ubscudstrm_ea4n.w3d
ubscudstrm_en.w3d
ubscudstrm_n.w3d
Questions:
1.are there any other files from the beta that I should have?
2.are there any files made for the scud storm that arent in the beta or the final?
3.are there any files that westwood didnt create but that are needed to make everything work properly (e.g. snow versions of the ready animation)?
and 4.what ini coding do I need to make everything work including all 4 weather patterns (normal, snow, nighttime and nighttime snow) and all animations, including the ready animation.

If someone would like me to send the beta files, I can do that. I just want to know just what I need to do to make everything work properly
 
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Old 03-17-2003, 10:09 PM   #2 (permalink)
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Location: Bunbury, Western Australia
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Default Space Imperia

Mad Ivan's got those beta files at Space Imperia. http://spaceimperia.genedit2k.com
Sponge is offline  
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Old 03-17-2003, 11:05 PM   #3 (permalink)
jonwil
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Default I already got the beta files...

I need to know what other files exist, what files dont exist but are needed to make everything work and how I make them all work.
 
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