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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-14-2005, 06:17 AM   #1 (permalink)
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Default apc question

Can I make it so upon exit of a soldier, the apc door opens and the infantry exits at that point?
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Old 03-14-2005, 07:40 AM   #2 (permalink)
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There's certainly an exit bone, but I'm not sure if animations are possibly on unit exit.
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Old 03-14-2005, 10:32 AM   #3 (permalink)
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Look at the amphibious transporter, it does that.
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Old 03-14-2005, 02:36 PM   #4 (permalink)
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War, your saying the apc can be animated to open door on exit?

I have another question, can you make infantry exit in pairs when you evacuate?
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Old 03-14-2005, 02:41 PM   #5 (permalink)
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A little off topic here , but i just had to say , i LOVE that logo Waspo , how come you got rid of it , Thats the Moeny Shot that Logo is dood. Made my day seeing that 'NO EA'.
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Old 03-14-2005, 03:13 PM   #6 (permalink)
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You can make the exit in pairs I think by setting the exit delay (kind of like the china Barracks) and you can make the door open but you'd have to make the W3D file have a sepperate bone for the door.
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Old 03-15-2005, 05:23 PM   #7 (permalink)
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that dont make sense to me.

And for some reason I have to hit attach sig, everytime i post, I usually forget. I don't like sigs anyhow.
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Old 03-16-2005, 03:35 AM   #8 (permalink)
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Quote:
Originally Posted by Waraddict";p=&quot View Post
Look at the amphibious transporter, it does that.
Yeah, but only on scripted maps.
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Old 03-17-2005, 05:51 PM   #9 (permalink)
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nope, not true at all
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Old 03-19-2005, 10:16 AM   #10 (permalink)
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Yeah Phobi, not true, they always open when something exits.
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