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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
03-15-2005, 03:47 AM
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#11 (permalink)
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Senior Member
Join Date: Sep 2001
Location: Singapore
Posts: 382
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and do you seriously think we made all that in the timeframe of after ReGen was announced? We're now enjoying rather stable relations, please don't say anything that will start something...
AdmiralGT: good point, but generals textures look fine, so why change them if they fit the purpose? Should we make a new shade of grass simply for the sake of leaving our mark on the environment? No. With that said though, of course we will change things if we see the need to.
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03-15-2005, 06:23 AM
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#12 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
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But it hear of ppl that you say this mod is gonna rule all other ra1 styled gen mods? and thats not fine to hear as a mod team right? 
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03-15-2005, 06:27 AM
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#13 (permalink)
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Senior Member
Join Date: Jul 2004
Location: London, UK
Posts: 376
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It's probably the best looking conversion I've seen, but I still stand by the fact that they should all join up - and preferably done it earlier to avoid too much duplicated work.
You had the sense to do it with Blitz II and The Finest Hour, why not here?
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03-15-2005, 06:34 AM
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#14 (permalink)
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Senior Member
Join Date: Nov 2003
Location: The Netherlands
Posts: 794
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Quote:
Originally Posted by AntiSocialKindaGuy";p="
It's probably the best looking conversion I've seen, but I still stand by the fact that they should all join up - and preferably done it earlier to avoid too much duplicated work.
You had the sense to do it with Blitz II and The Finest Hour, why not here?
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i don't think so regen is going to be different from IC on quite a few aspects
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03-15-2005, 06:40 AM
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#15 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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We tried that when Regen emerged. I offended Immoman with a joke, and the rest is history.
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03-15-2005, 09:13 AM
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#16 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Nijmegen, The Netherlands
Posts: 849
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But Regen Never merge with other mods they will stand on there own legs cuz they dont need help from others  so place that fantasy out of your head. but i still like the reskinned alpha mammoth tank.
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03-15-2005, 10:07 AM
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#17 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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There is nothing that Regen could offer us now.
Everything is finished, save polishing.
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03-15-2005, 02:05 PM
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#18 (permalink)
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Senior Member
Join Date: Jan 2003
Location: the Netherlands
Posts: 3,036
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So, you finally announced it, eh? It's been over 13 months since you even talked to ImmoMan about merger, hehe.
Your stuff overall looks pretty nice, but there's certainly some odd stuff.
The Ranger, the same as Blitz II's Jeep, is one ugly bitch, and I know you don't like it much either. Replac0r it.
The Heavy Tank look nothing like RA's at all - RA used a T-80. I know Smurf skinned a T-80, and even if you couldn't use that, TW2's T-72 would fit the function far better than the old USA Mammoth.
The Tesla Tank doesn't look all that much like RA's. There's some renders of it, I suggest finding them.
Overall, I think you and the team have got the skills, but weren't paying too much attention to RA-ness. It'd be a shame not to improve on a few little things, the mod can look much better just by changing them.
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03-15-2005, 02:28 PM
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#19 (permalink)
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Super Moderator
Join Date: Dec 2002
Location: Purging your soul in the blue fires of hell.
Posts: 1,650
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This mod and Regen look very different asthetically. This mod follows the renalert style of following FMVs and such and how they look, whereas we are going for a more in-game look.
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