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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-14-2005, 10:29 PM   #1 (permalink)
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Default Using BmpMaps in RenX

Ok , i got a problem , i cant seem to figure out how RenX applies bump maps , can someone show me some documentation , or a tutorial or something. It is actually quite surprisingly different from 3ds R, im a little clueless here. Help!
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Old 03-15-2005, 01:11 AM   #2 (permalink)
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Generals can't even utilise bunp maps, can it?
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Old 03-15-2005, 01:22 AM   #3 (permalink)
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yeah, it can... not very well though
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Old 03-15-2005, 02:42 AM   #4 (permalink)
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There is only Bump Enviroment vertex mapping.It looks like it would be usefull for liquid effects.

Documentation on W3d can be found in the the RenX install folder.The default path is C:\Program Files\RenegadePublicTools\HowTo\W3D Tutorials\content.htm

THere is nothing in there on Bump Enviroment though.It uses the same Arguments as Liner Offsett.
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