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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-16-2005, 01:53 AM   #11 (permalink)
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^ Please send balance notes. Only that is useful.
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Old 03-16-2005, 01:55 AM   #12 (permalink)
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He's trying to point out the fact that they are continuing your former project, and would be glad to have you back on the team to help with it. Why work separately toward the same goal when you can work together for the same goal? Your projects are essentially the same, and joining them makes sense.
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Old 03-16-2005, 06:44 AM   #13 (permalink)
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Except that there have been projects like these in the works for ages... This whole "ZH 1.03/4 Patch" is useless in that

a) It won't be seen "as a patch"
b) People will have differeing opinions
c) You won't please everyone.

Do what I did, call it a mod and see what people like.

~Wize/Skywaters
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Old 03-16-2005, 03:28 PM   #14 (permalink)
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Allright, problem solved, there'll be only one 1.04 patch.

We are all one big happy family now (just kiddin')!
Seriously:
FleetCommand has decided to rejoin his old project.
It'll is called Project0400 hours.

We are hosted at Revora:

http://forums.revora.net/index.php?showforum=644
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Old 03-16-2005, 08:08 PM   #15 (permalink)
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Well, I dont know if this is known or not, but, the American Humvee managed to shoot at my commanches with its machine gun ( No TOW!) I do not remember it being able to do that.
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Old 03-17-2005, 12:18 AM   #16 (permalink)
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Quote:
Originally Posted by Wize";p=&quot View Post
Except that there have been projects like these in the works for ages... This whole "ZH 1.03/4 Patch" is useless in that

a) It won't be seen "as a patch"
b) People will have differeing opinions
c) You won't please everyone.

Do what I did, call it a mod and see what people like.
That's why nearly every attempt to publish an unofficial patch 1.03 failed before Project 0300 hours. Project 0300 hours was not a patch at all. It was text documents that highlighted and provided solution for the issues, so that modders could solve them and avoid problems that could reduce their hard work to ash. It was a text document so that people could use the solutions in their mod the way they saw fit.

Now, will you people please discuss about balance issues? "Rush Discouraging Actions" can be a good point of start.
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Old 03-17-2005, 01:41 AM   #17 (permalink)
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As far as I know, that's not a bug, so why don't you go make your own little "FleetCommand's Balance Mod" instead of masking this whole thing as some grandiose act of altruism for the community.
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Old 03-17-2005, 04:34 AM   #18 (permalink)
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OK! OK! I understand that you people have no balance idea to write here and think that Generals Zero Hour is fully balanced. So, be it. End of conversation.
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Old 03-17-2005, 04:58 AM   #19 (permalink)
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Quote:
Originally Posted by DaLump";p=&quot View Post
Well, I dont know if this is known or not, but, the American Humvee managed to shoot at my commanches with its machine gun ( No TOW!) I do not remember it being able to do that.
It is the god damn bug made by patch 1.03. :angry:
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Old 03-17-2005, 07:19 AM   #20 (permalink)
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Quote:
As far as I know, that's not a bug, so why don't you go make your own little "FleetCommand's Balance Mod" instead of masking this whole thing as some grandiose act of altruism for the community
What you are talking about.
Do I notice some hard feelings or what??

To make it clear:
The balance of ZH was horrible, from v1.00 to v1.03!

America was overpowered since vanilla Generals v1.00!

I don't know what's your problem, but you like to question our intentions, right!!

So what are yours: Is it just that you love EA's work so much or do you just dislike ours??
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