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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 03-15-2005, 11:02 AM   #1 (permalink)
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Join Date: Jul 2004
Location: London, UK
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Default Strafing Planes and Projectiles

Right, I've got almost working strafing fighter planes, but there is one hitch: my shots are somewhat delayed hitting the ground.

My way round this, then, was to give the projectile that fires a forward acceleration so, as it falls, it also moves forwards. Is this possible? I've tried playing with MissileAIUpdate, namely playing with DistanceToTargetBeforeDiving, but it doesn't seem to work.

I've also played with things like the Locomotor speeds, but they seem to affect the z-axis only when its falling.

Summary, then:
I require a mechanism either in the Projectile or in the Projectile's Locomotor that allows me to give the projectile movement in the forward direction ( is that the y-axis to Generals? ). Any ideas?
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