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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 01-09-2007, 01:03 PM   #21 (permalink)
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Your mod is great Hunter! I like the quick launch button. Its fast and I dont have to wait for the game to load. I like the USA Laser general. But he seems way too strong with the laser artillery and the focusing crystals. My favorite general is the China Infantry. I put the tank hunters in the bunkers and they murder any tanks that come by while the gattling cannon ripps holes in infantry. Great mod, will you come out with another?
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Old 03-10-2007, 03:27 PM   #22 (permalink)
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I downloaded the Modification myself and tried it, but Shockwave makes the AI in the Generals Challenge too difficult. One time, Juhziz kept pummeling me with TOPOL-M artillery. Shockwave is the perfect Zero Hour mod, and in my view is much more creative than Pro:Gen. I am looking forward to seeing the Boss Generals in the next version. For the bosses, I think you should give Ironside Laser Defenses and Advanced Patriots, General Leang super Battlemasters and both Nuclear and Emperor Overlord Tanks, and Deathstrike two SCUD Storms, one that fires only anthrax, and the other firing only High explosive rockets; or perhaps one that fires both. I gave Ironside a realistic name in my copy of Pro:Gen: Algrin "Eagle" Ironside (Algrin is inspired from the Contra mod's Cybernetic general's first name, and "Eagle" because Ironside has a hostile voice). Another suggestion is more colors! I put the whole rainbow spectrum in my copy of Pro:Gen from violet to red, including indigo, yellow, chartreuse, and red-orange; also white, black, silver, titanium, and sand. Also, add more music (I am using "Ready the Army" for the USA, "Reaching Out" for China and the GLA's "GLA Chant").

Keep up the good work!
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Old 03-12-2007, 09:45 AM   #23 (permalink)
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So you are a mod guy?
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Old 03-12-2007, 06:44 PM   #24 (permalink)
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Yes I am. I am using Pro:Gen's code to create my own derivate work. So far, I restored the Superweapon timers and gave Ironside shortcuts for all his superweapons. Most of the ideas I posted earlier are in my modified Pro:Gen copy. I am working on such ideas as laser turrets for Ironside, Nuclear and Napalm combo missiles for General Leang's jets, and two SCUD Storms for Deathstrike. I am removing the buildable walls from Pro:Gen entirely because they take too long to build (who wants to build each 1x1 piece separately?), and replacing them with alternative defenses, such as bunkers, tunnel networks, and EMP Patriots. I am pretty much coding my copy of Pro:Gen my own way. Some mods such as Boss Generals are inspiring me to develop some new ideas.

I am modding games myself because I don't like some of the changes other people make to them.

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Old 03-13-2007, 12:44 PM   #25 (permalink)
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You could build walls? In what mod?

And........... who does your skinning?
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Old 03-15-2007, 01:14 AM   #26 (permalink)
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The Pro:Gen mod is the one with the walls in it. Since Pro:Gen itself is customizable, I am taking walls off the commandsets for Generals Alexander, Ironside, Fai, Leang, and Deathstrike. No, the walls aren't my idea. The walls are useless (the Red Alert Series ones are much better) ! I would just give the generals with the walls better replacements like surplus defenses or something. I am using the skins already in the modification, but not altering them (I don't know how, nor do I have anyone's help). I thought Pro:Gen could be hacked into since it was built for that purpose. :/
"If you want something done right, you have to do it yourself"
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Old 03-19-2007, 09:03 PM   #27 (permalink)
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Let me know when Shockwave version .95 is out! I would like to try it with the boss generals I heard much about! Ironside is my favorite: "You got me out of bed for this?! I oughtta take you over my knee right now!"
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Old 03-28-2007, 09:29 AM   #28 (permalink)
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Whats up with the quotes?
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Old 03-28-2007, 07:05 PM   #29 (permalink)
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Sorry. I am kind of a n00b when it comes to programming game software.

Last edited by BlueGalactic; 04-21-2008 at 09:48 AM.
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