Ok , well , once again , very similiar to the episode previously , is this error.
And no , i did not edit anything with files open and game running. I would not think anyone would be that slight of mind.
However. This tank I have modelled uses this setup for weapon and bones in the design parameters. The problem is , it is firing , i can see the shell , the effects , eveerything , but it is not doing any damage to the target. The shell is even going to the target , making the explsoion effect , but no damage. Anyone with idea?
Draw = W3DTankDraw ModuleTag_01
DefaultConditionState
Model = GERMTTANKBETA
Turret = Turret
WeaponFireFXBone = PRIMARY MuzzleFX
WeaponRecoilBone = PRIMARY Barrel
WeaponMuzzleFlash = PRIMARY MuzzleFX
WeaponLaunchBone = PRIMARY Muzzle
End
The weapn code from below (dont mind the names, just playing around here.)
WeaponSet
Conditions = None
Weapon = PRIMARY HumveeGunCustom
; Uncomment this when we want the crusader to have a machine too again
;Weapon = SECONDARY CrusaderMachineGun
End
And an overhauled version of the Crusaders weapon here :
Weapon HumveeGunCustom
PrimaryDamage = 160.0
PrimaryDamageRadius = 0.0
ScatterRadiusVsInfantry = 3.0 ;When this weapon is used against infantry, it can randomly miss by as much as this distance.
AttackRange = 350.0
MinTargetPitch = -15 ; we may not target anything outside of this pitch range
MaxTargetPitch = 15 ; ditto
DamageType = ARMOR_PIERCING
DeathType = NORMAL
WeaponSpeed = 300 ; dist/sec
WeaponRecoil = 5 ; angle to deflect the model when firing
ProjectileObject = GenericTankShell
FireFX = WeaponFX_GenericTankGunNoTracer
VeterancyFireFX = HEROIC WeaponFX_HeroicGenericTankGunNoTracer
ProjectileDetonationFX = WeaponFX_GenericTankShellDetonation
FireSound = OverlordTankWeapon
RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
DelayBetweenShots = 2000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
ProjectileCollidesWith = STRUCTURES WALLS
End